2-4 Yoshi Island Ds
Yoshi's Island DS is a platforming video game released back in 2006 for the Nintendo DS gaming system and features Mario in his baby years.Unlike other Mario games that focus on the Mario brothers, this game revolves around the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek. Yoshi's Island DS is a fun online Nintendo DS game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Yoshi's Story, Super Mario World 2 - Yoshi's Island or Yoshi's Island: Super Mario Advance 3 or just go to the Nintendo DS games page. Mar 08, 2011 This game is edited by Nintendo and developed by Artoon. I do not claim any credit for the game. This video was recorded only for entertainment. This game title was developed by Artoon and published by Nintendo in 2006.Yoshi's Island DS is a sequel to earlier Yoshi Nintendo games in the Super Mario World series and includes some similar features. You'll play as a group of Yoshis with each Yoshi having the same abilities.
Yoshi's New Island | |
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Developer(s) | Arzest |
Publisher(s) | Nintendo |
Director(s) | Masahide Kobayashi |
Producer(s) | |
Programmer(s) | Yuki Hatakeyama |
Artist(s) | Masamichi Harada |
Composer(s) | Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo 3DS |
Release |
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
- Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario franchise. Compared to its predecessor, this game has fewer levels, remastered graphics, new babies, and a whole new adventure.
- Rated 4 out of 5 by BraveChampion48 from Another cool Yoshi game! This is one of the best Yoshi games since Super Mario World 2: Yoshi's Island. It's cool that you can play this DS game in two screens.
- Yoshi's Island DS is a fun online Nintendo DS game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Yoshi's Story, Super Mario World 2 - Yoshi's Island or Yoshi's Island: Super Mario Advance 3 or just go to the Nintendo DS.
Yoshi's New Island[a] is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DShandheld game console. First released in Europe and North America on March 2014, Yoshi's New Island is the successor to the 1995 game Super Mario World 2: Yoshi's Island and the 2006 game Yoshi's Island DS, but chronologically takes place between them.
The gameplay focuses on controlling Yoshi characters who must escort Baby Mario through a series of levels. Like similar Yoshi games, the game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings.[1]
Yoshi can transform at some point in time into different vehicles (cars or helicopters), but this is only temporary. Yoshi island ds download zip. These power-ups are occasionally found in different places or levels.
Gameplay[edit]
The gameplay is similar to other Yoshi's Island games, involving Yoshi needing to reach the goal at the end of each stage while protecting Baby Mario from enemies by throwing eggs as a weapon, and sometimes transforming into a vehicle. There are six vehicle forms in the game: Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, and Submarine. They are controlled using the console's gyroscope. A new feature to this game are Mega Eggdozers, larger than usual Yoshi eggs, which are able to hit and destroy some obstacles in the way, as well as Metal Eggdozers, which are slightly smaller and roll across terrain. Yoshi obtains these by eating Giant and Metal Shy Guys, respectively. Underwater stages, where Yoshi must walk on the seafloor, are another new addition. If the player is having difficulty completing a stage, Yoshi can obtain Flutter Wings, which allow for indefinite hovering, and Golden Flutter Wings, which give Yoshi invincibility as well.
Plot[edit]
Yoshi's New Island takes place immediately following the events of Super Mario World 2: Yoshi's Island, where a stork delivers twins Baby Mario and Baby Luigi to a couple in the Mushroom Kingdom assumed to be their parents. The opening of Yoshi's New Island reveals that the stork had delivered the babies to the wrong couple. The stork reclaims the babies and sets off to locate their real parents, but is ambushed by Kamek in mid-flight. Kamek captures the stork and Baby Luigi, but Baby Mario falls and reunites with the Yoshi clan on Egg Island, a floating island that was conquered by Baby Bowser. Baby Mario can telepathically sense Baby Luigi's location; the Yoshi clan agrees to escort Baby Mario across the island and rescue Baby Luigi. Once Baby Mario and Yoshi make it to Baby Bowser's castle, Baby Bowser wakes up and jumps on Kamek who attempted to get Baby Mario and Yoshi out. When Baby Bowser tries to ride Yoshi, Baby Bowser is defeated. Kamek uses a Giant Magical Hammer to make Baby Bowser gigantic. After defeating Giant Baby Bowser, Yoshi proceeds to rescue the captured stork and save Baby Luigi only to be met by Adult Bowser, who appeared after warping through space and time. After Yoshi defeats Adult Bowser, Kamek once again uses a Giant Magical Hammer to make adult Bowser gigantic. After defeating Adult Bowser, Yoshi once again comes to the stork and Baby Luigi, and the stork delivers Baby Mario and Luigi back to their true home. The moving helping warp pipe, who helped Yoshi throughout the journey, is seen at the end is revealed to be adult Mario who also travelled back through time and space to help Yoshi to succeed and returns to his own timeline.
Development and release[edit]
Yoshi's New Island was developed by Arzest, which consists of key members involved in the development of its predecessor Yoshi's Island DS.[2] Masahide Kobayashi directed the game, and Takashi Tezuka was producer.[2][3]
The game was announced in a Nintendo Direct presentation in April 2013.[4] Its official name was revealed at E3 2013; a trailer of the game was also featured.[5]Yoshi's New Island was released in both North America and Europe on March 14, 2014,[6][7] and in Australia on March 21.[8] It was released in Japan on July 24, 2014.[9]
They only appear in and.Yoshi's Crafted World Lunge Fish reappear as enemies in during the level, where they sit in place in the background, jumping out whenever Yoshi crosses their line of sight, and can take down platforms while trying to eat him. All poochy pups yoshi website.
Reception[edit]
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Yoshi's New Island has received mixed reviews, with its familiarity to Yoshi's Island being met with both praise and criticism. Among the most positive reviews came from Joystiq, giving it 4 out of 5 stars, and IGN, giving it a 7.9 out of 10. Giant Bomb's Patrick Klepeck was more mixed and rated it 3 out of 5 stars, stating 'at its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.'[20]
Conversely, Eurogamer's Chris Schilling was more critical. Rating it 4 out 10, Schilling criticized the game's visuals, soundtrack and pacing as well as Arzest themselves, stating that 'It's startling that a game so outwardly similar to the Super Nintendo original can be so very inferior.'[14]GameSpot's Tom Mc Shea, who rated it 5 out of 10, echoed similar sentiments when discussing how Yoshi's New Island's similarities with Yoshi's Island were more of a hindrance than a boon. Mc Shea further elaborated that while Yoshi's Island DS 'had its own problems, it also had an identity' by citing that game's variety of babies and the unique abilities they possessed before concluding that Yoshi's New Island 'has no such identity.'[16] Many reviewers have criticized the game's soundtrack for the use of the kazoo as a primary instrument.[14][17][21]
Despite receiving middling reviews from critics, the game was added to the Nintendo Selects label on October 16, 2015 in Europe, and March 11, 2016 in North America.[22]
The game debuted at number two in the Japanese sales charts, with 58,285 copies sold.[23] By October 2014, it had sold 197,108 copies in Japan.[24]
Notes[edit]
- ^Known in Japan as Yoshi New Island (Japanese: ヨッシー New アイランド, Hepburn: Yosshī Nyū Airando)
References[edit]
- ^'Arzest Developing Yoshi's New Island - News'. Nintendo World Report. 2013-06-11. Retrieved 2013-06-15.
- ^ ab'E3 2013: Discovering Yoshi's Island (Again)'. IGN. 2013-06-12. Retrieved 2013-06-15.
- ^'Archived copy'. Archived from the original on March 13, 2014. Retrieved March 12, 2014.CS1 maint: archived copy as title (link)
- ^Robinson, Martin (2013-04-17). 'New Yoshi's Island announced for 3DS • News • 3DS •'. Eurogamer.net. Retrieved 2013-06-15.
- ^Ishaan. 'Yoshi's Island For 3DS Gets A New Name And A New Trailer'. Siliconera. Retrieved September 9, 2016.
- ^''Yoshi's New Island' Set for March 14 in North America and Europe'. Crunchyroll. January 10, 2014. Retrieved January 25, 2020.
- ^'VIDEO: 'Yoshi's New Island' Transforms in Latest Trailer'. Crunchyroll. January 25, 2014. Retrieved January 25, 2020.
- ^Whitehead, Thomas (2014-01-23). 'Yoshi's New Island Hatches in Europe on 14th March'. Nintendo Life. Retrieved 2014-01-23.
- ^'ヨッシー New アイランド'. Nintendo. Retrieved July 10, 2014.
- ^'Yoshi's New Island for 3DS'. GameRankings. Retrieved March 14, 2014.
- ^'Yoshi's New Island Critic Reviews for 3DS'. Metacritic. Retrieved March 14, 2014.
- ^Carter, Chris (March 13, 2014). 'Review: Yoshi's New Island'. Destructoid. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. March 13, 2014. Retrieved March 14, 2014.
- ^ abcSchilling, Chris (March 13, 2014). 'Yoshi's New Island review'. Eurogamer. Retrieved March 14, 2014.
- ^Ryckert, Dan (March 13, 2014). 'Yoshi's New Island review'. Game Informer. Retrieved March 14, 2014.
- ^ abMc Shea, Tom (March 14, 2014). 'Yoshi's New Island Review'. GameSpot. Retrieved March 14, 2014.
- ^ abOtero, Jose (March 13, 2014). 'Yoshi's New Island Review'. IGN. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. Nintendo World Report. Retrieved March 13, 2014.
- ^'Yoshi's New Island for Nintendo 3DS review'. Nintendo Life. Retrieved March 13, 2014.
- ^Klepeck, Patrick (March 13, 2014). 'Yoshi's New Island Review'. Giant Bomb. Retrieved March 19, 2014.
- ^Orland, Kyle (13 March 2014). 'Review: Yoshi's New Island is a solid new Yoshi's Island'. Retrieved 14 August 2016.
- ^'Nintendo of America Officially Announces New Nintendo Select Titles'. February 29, 2016. Retrieved March 13, 2016.
- ^Ishaan (July 30, 2014). 'This Week In Sales: Yoshi's New Island Arrives In Time For A Corpse Party'. Siliconera. Retrieved August 25, 2017.
- ^Ishaan (October 22, 2014). 'This Week In Sales: Monster Hunter 4 Ultimate Week 2'. Siliconera. Retrieved August 25, 2017.
External links[edit]
- Yoshi's New Island at Nintendo.com
- Official Site for North America(in English)
- Official Site for Europe(in English)
- Official Site for Australia(in English)
- Official Site for Japan(in Japanese)
Please contact us via Discord or Twitter if you experience any problems.
Yoshi's Island DS |
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Developer: Artoon This game has unused areas. |
Yoshi's Island DS is the direct sequel to Yoshi's Island. While the first game just had Baby Mario, this one features four other baby characters Yoshi can bring with him to enhance his abilities. Despite the cutesy appearance and mishmash of old and new artstyles, the game is still as unforgiving in difficulty as its big brother.
- 2Unused Levels
- 6Revisional Differences
Level Select
If the game tries to load a nonexistant .mpdz file, it will instead load an unused title screen, which also functions as a level select. ..Unfortunately, you aren't able to see your button inputs, so you'll have to count. The order goes 1-1, 1-2, 1-3, etc. until 1-E, at which point it goes to 2-1. Repeat until 5-E, at which point the last 'level' on the list is the enemy museum.
Controls:
- A/B/Start: Enter the level specified.
- Right/Left: Cycle through the level to go to.
- Up/Down: Press down to instead cycle (with Right/Left) through the subareas of the level you have selected; press up to go back to choosing a level.
- Select: Cycle through the music that will be playing in the level.
- R/L: Cycle through the baby you will have in the level.
- X/Y: Unused..?
You can use the following action replay code to replace the prologue level with the level select:
USA | Europe | Japan | Korea |
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USA Rev. 1 | Europe Rev. 1 |
Unused Levels
Levels are crsb/cscn files, which call upon the map data files (mpdz) and define things such as entrances/exits, the amount of areas in the level, and starting positions.
13w1009.mpdz and 14k5146.mpdz
These are the only two mpdz files in the game's data that are never called upon in any crsb file. Fittingly, they crash the game when attempting to be loaded. In the case of 14k5146.mpdz, it's revealed when opening the file up in a hex editor that it's barebones and contains no level data defined.
Interestingly enough, both of these levels exist in the USA Kiosk Demo, and can actually be loaded, revealing what they were.
- 13w1009 was a work-in-progress version of an Enemy Museum room.
- 14k5146 was a work-in-progress version of Gilbert the Gooey.
Unused Graphics
An early Press Start graphic, meant to be used for the unused title screen shown above.
Graphics for character coins of Baby Wario and Baby Bowser. In the final game, only character coins for the first three babies appear in regular gameplay.
These two egg-looking objects are present in the graphics for the first adult Bowser fight. For whatever reason, they lack a palette; the one used here is from another file.
Bowser was perhaps once meant to retreat inside of his shell; present in the graphics for the first adult Bowser fight. (As a side-note, did you know that the sprites for adult Bowser are actually rotoscoped from Yoshi Topsy-Turvy, which Artoon also developed?)
An unused tileset meant for test rooms. Several test rooms present in the USA Kiosk Demo use it.
Used (objtitle3_J.arz) |
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An early graphic for the Adventure Mode button on the main menu. Yoshi was touched up, as was Baby Mario.
Used (objtitle3_J.arz) |
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An early graphic for the Time Trial Mode button on the main menu. Unlike the Adventure Mode graphic, this one is entirely different; it seems that the Time Trial mode was once planned to be something else. It reads 'Mario Clear Mode'.
Flashing Eggs
While the flashing eggs from the previous game make a cameo appearance in Secret 5, they can not be obtained or thrown.
However, by hacking them into Yoshi's inventory, one finds that they're fully functional and still retain their original use: they will create a red coin when thrown at an enemy.
Gather six eggs, and use the following action replay code to change all of them into flashing eggs.
USA | Europe | Japan | Korea |
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USA Rev. 1 | Europe Rev. 1 |
Build Date
Present in stamp.rc are build dates, in YYMMDD format.
USA Kiosk Demo | USA | Europe | Europe Kiosk Demo |
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Japan | USA Rev. 1 | Europe Rev. 1 | Korea |
Revisional Differences
2-4 Yoshi Island Ds 2
To do: Higher quality rips of music. Where is extra fanfare used in jp/kr? USA Rev 1 and Europe Rev 1.) |
Levels
Japan, Korea |
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1-1 had a shrub moved in order to add an arrow on a pipe.
Japan, Korea |
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Levels with rain were modified, possibly to make it more visible for the player.
Japan, Korea |
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Level 2-4 had a gauntlet room altered - some vases and chairs were removed. In spite of it making the area easier, this might have been done to avoid lag issues. Also noticable in the comparison are differences between the vase's palette - the chairs also have a small difference in their palette.
Japan, Korea |
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Level 3-4 received a significant update. At one point, Yoshi must push a vase off a ledge to receive a key. In the Japanese and Korean versions, it was placed on a small pillar; because of this, the coins were moved.
Japan, Korea |
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A healthy amount of graphical glitches were fixed between the versions.
Music
2007 |
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The final boss music in the first-released USA/EUR is incredibly short, and seems to be missing a second half. The later-released Japanese and Korean versions fixed this, adding the rest of the song, along with modifying the french horns to be higher pitched.
The Japanese and Korean versions have an extra fanfare in the .sdat folder titled 'J22'. All other versions only go up to 'J21'.
Other
- The Japanese and Korean version display small descriptions of what option is highlighted in the main menu.
- The Japanese and Korean versions had the order the minigames are presented in the menu altered.
- Some transition effects were altered between versions.
The Yoshi series | |
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NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |