08.04.2020

Yoshi's Island Question Mark Levels

Press question mark to learn the rest of the keyboard shortcuts. Log in sign up. User account menu. Super Mario World 2: Yoshi’s Island Retro Ad. One of the most beautiful game near the end of the 16bit generation. Posted by 2 years ago. 3 points 2 years ago. I fucking LOVE(D) Yoshi's Island. Dec 16, 2015  Press question mark to learn the rest of the keyboard shortcuts. Log in sign up. Yoshi's Island is great but the 'where the hell do I go' element in some levels is irritating. Non-linear games and there are just so many hidden paths in Super Mario World from the Top Secret Area to the hidden levels on Star Road. Plus there is no. Apr 27, 2008  Best Answer: It's either get 100 score on all the levels in the world you are trying to get the secret level in. Or beat the game (save luigi) it's been a while since i first played, but thats how you unlcoked the secret levels in yoshi's island DS. Sep 23, 2018  Find Bonus Levels – At the end of every world there are two question mark boxes. When you get a 100 on every level on that world those two levels will appear. 95 Hidden Coins Level 1-3 – On level 1-3, If you go to the second advice box jump high to the left. If done right you will come upon a ledge. Super Mario World Yoshi Island Level. Mar 02, 2008  Yoshi's Island (SNES) Playthrough / Walkthrough: Intro level, 1-1 and 1-2 (100 points).

In this review, we get ready to rescue Luigi in the Super Nintendo (SNES) game Super Mario World 2 – yoshi’s Island. We find out how well this adventure game plays.

This game was released in 1995. It is a somewhat unique game in the series as it features Baby Mario for the first time at this point.

We are already quite familiar with the Super Mario franchise. We previously reviewed Mario Brothers. We found the game to be half decent, though nothing huge. We then reviewed the much more famous early game, Super Mario Bros. That game got a great score here. We also reviewed an additional port of the original Mario Bros. That game didn’t fare so well thanks to its dated nature. We went back to the classic NES trilogy with Super Mario Bros. 2. that game also got a great score and would be the best score yet. We then finished off the classic NES trilogy with Super Mario Bros. 3. That game ended up being the best game yet with a near perfect score.

We then tried some spinoff games with Dr. Mario for the NES. That game got a decent enough score. For kicks, we also tried the Game Boy version of Dr. Mario. we found that game to be decent, but nothing huge.

Continuing on with the franchise on a new system, we tried Super Mario World. That game got an incredible score, as it adds another big score notch to the franchise. In addition to this, we tried Super Mario Kart which was also released on the same system. That game too got a great score. We also tried Mario is Missing! on the same system. That game was the poorest showing in quality on the system we’ve seen so far. Then there is the game Super Mario RPG – Legend of the Seven Stars. That game turned things around and got yet another fantastic score.

We also tried the Game Boy game Super Mario Land 2 – 6 Golden Coins. That game proved to us that Mario can look great in a Game Boy game as it got another fantastic score.

Moving onto the next systems, we tried Super Mario 64. At the risk of sounding like a broken record, that game got a near excellent score. This was followed up by Super Mario Kart 64. That game continued to show this franchise is on a roll with another great score. We then tried Super Mario Advance. That game ended up not faring so well with only an average score. This was followed up by Paper Mario. While that game was pretty good, it wasn’t an amazing game that many seem to think it is.

Rounding things out, we tried Super Mario Sunshine. That game surprised us with such a poor showing as it barely garnered a passable score. We then played Super Mario 64 DS. That was OK, though a significant step back considering the origins of that game. Finally, we tried Dr. Mario & Puzzle League. That game too merely got an OK score.

So, suffice to say, we know the Mario franchise quite well. Today, we decided to step back a bit and play one of the games we missed on the SNES. Going into this game, this is yet another game that received universal acclaim and has been showered with praise with many retrospective reviews. So, naturally, we wanted to give this game a try as well.

The game follows a stork which is delivering twins to expecting parents. Along the way, the stork is intercepted by Kamek who attempts to kidnap the both of them. The motive, of course, is that Kamek foresees the two wreaking havoc on the Koopa Kingdom (in a way, accurately so). So, his plot is to kidnap the both of them so they will never grow up to be hero’s.

Unfortunately for him, he only manages to snatch Luigi. Mario, meanwhile, plummets down from the sky and lands on Yoshi’s island. Yoshi manages to catch Mario while a map falls down next to him. Unsure what to do, Yoshi takes Mario to the other Yoshi’s. Although the Yoshi’s can’t really understand the map, it is determined that Mario knows where he wants to go. So, they enact a relay system to get him to his brother. This is in spite of the numerous enemies trying to kidnap Mario in the process.

One of the said features this game has is the fact that, regardless of where you are in the game, there is always something new to encounter. This is largely accurate because I could probably fill an entire encyclopedia of things you could encounter. So, we’re in no way going to even attempt to be exhaustive in our description here. Instead, we’ll just offer some highlights.

A great place to start here is the health system. It is quite unique in how damage works in this game. There is a star system set in place. You start off with 10 stars. If you get hit, Baby Mario will float around in a bubble. For every second Mario isn’t on Yoshi’s back, you lose a star. If you fall to zero, then Baby Mario is kidnapped and you lose a life. If you touch Mario after getting hit, you’ll get a hold of him and stop the count down. If you fall below 10, then your stars will regenerate on their own all the way back up to 10.

Along the way, you can encounter stars. If you collect any, you’ll recover even more star points for a maximum of 30. Stars can be found by hitting enemies with a specific color egg, by popping question mark clouds, or passing through a star ring. Star rings act as checkpoints. If you die, you can continue from the star ring. A star ring will grant 10 star points. In addition to this, the star ring can turn any enemy on screen into a walking star. Collect them for additional star points.

Another critical item in this game are coins. Like other Mario games, if you collect 100 coins, you get a free life. More critically, however, are the red coins. Hidden among the yellow coins are red coins. You can almost tell which yellow coin is a hidden red coin because it has a slightly different hue sometimes. Useful for assessing risk.

Yoshi's Island Question Mark Levels And Answers

A final critical item are the flowers. In total, there are 5 flowers per stage. For each flower you collect, you can get an additional chance at a bonus level.

At the end of each stage is the final ring. Pass through the ring and the game will “spin” you a chance at a bonus level. You have to land on an active flower to win. With all 5 flowers, you seemingly earn a 50/50 chance at it.

After a level is complete, you’ll get to tally up your score. For every star point you have at the end of the level, you earn a point (maximum 30). For every red going, you earn a point (maximum 20). Finally, for every flower point, you earn a whopping 10 points (maximum 50 points for 5 flowers). You’ll earn an additional fan-fare for a perfect score.

There are a number of bonus games you can find yourself playing. There are slots, a scratch-n-win game, a concentration style game, a tile flipping game, and a duel wheel betting game where you can earn lots of free lives. In short, these are games of chance. While some games focus on you getting free lives, others allow you to collect items. Like Super Mario Bro’s 3, you can collect a number of items including a full arsenal of eggs, extra star points, a magnifying glass for revealing red coin locations, seed melons, ice melons, and fire melons. Items can be used when you pause the game. So, as long as you are taking on a level and not a boss (you’ll notice “x”s over all your items during boss fights), you can use these items at any time.

The level system is pretty straight forward. For every world, there are 8 levels. In total, there are 6 worlds to go through. Every fourth and last level is a “castle” level which means you take on a boss at the end of the stage. The final castle level also has a key at stake (with the exception of the last world of course). Earn the world key and you’ll unlock the next world. At any time, you can select between the tabs along the top to replay a level. For every world you beat, the level select music also progresses by adding subtle layers. It’s not immediately noticeable, but you’ll notice by the time you get to world 4 for sure.

Where the huge amounts of variety is located is within the levels themselves. You can encounter numerous obstacles and puzzles. This includes bottomless pits, blue (destructible!) spikes, yellow spikes, bridges, teetering logs, moving platforms, disappearing platforms, destructible dirt walls, cracked bricks, item carrying blocks of ice, buckets, lakes, lava, falling walls, rotating platforms, and one way paths that look like pinball flippers.

One feature many levels have are keys and locked doors. There are a small handful of levels that have more than one locked door and key, but most only have one. The key is typically well hidden, but unlocking these doors can reveal a host of different things. Some of these are simply rooms where you defeat all enemies to collect a prize (flowers mostly, but sometimes other items like a red coin). Other times, you might find yourself taking on an additional bonus level. Most bonus levels give you a chance for a bonus item if you win. These bonus challenges include button matching, balloon popping, and coin collecting. More often then not, it is worth hunting down those keys and unlocking those doors.

While there are countless dangers, Yoshi has a few abilities to survive each level. The basic ability is being able to jump and stomp on enemies. In addition to this, Yoshi can slurp up most enemies and either turn them into eggs or spit them out at enemies. In addition to this is the throwing ability. Throwing can allow you to kit certain things as well as enemies. Sometimes, you can knock down buckets, but most critically, you can collect items this way. You can hit the question mark clouds for additional bonuses or collect coins or flowers that would otherwise be unreachable.

Trying to stop you are numerous enemies. These include Shy Guys, Shy Guys on stilts, fire Shy Guys, penguins, birds, water monsters, lava monsters, water spitting fish, hopping fire monsters, baseball enemies, karate enemies, goo type enemies, and who knows how many other enemies. Most enemies can be turned into eggs. Others can end up just being a delicious snack for Yoshi. A few enemies can’t be slurped up at all.

A big strength in this game is the huge variety of things you can encounter. Like others have suggested already, you are going to be finding something new in each world. Sometimes, you’ll find something new in almost every level. The inherent risk in all of this is the fact that you risk losing your players in a sea of variety. While some games can be overwhelming because of this variety, this game manages to avoid this problem. What is likely the reason is the fact that there are core themes running through the whole game. This is the scoring system and Yoshi’s ability. While the game brings a lot to the table, it doesn’t try to excessively challenge you with each individual feature. It, instead, adds concepts just for flavor instead.

One caveat is the fact that some of these ideas (such as the lifts and platforms with a countdown) seem to be borrowed from the original Mega Man NES series. While it is borrowed, the concepts are seemingly re-purposed and made into new concepts. Because of this, I would say this game was more likely inspired by Mega Man more than anything else. It also brings to the table numerous ideas from previous Mario games.

That said, I do have some actual criticisms towards this game – even if they are minor. One criticism I have is the control responsiveness. Most of the time, they are fine. Unfortunately, from time to time, they seem to just briefly stop responding. The most often I encounter this is when I’m trying to hover with Yoshi. Sometimes, I press jump a second time and it seems the game stops responding to the jump command. This issue sometimes has fatal results as you lose critical altitude trying to reach another platform.

Another criticism I have with this game is that world 4 and 5 seem to have the weakest levels of the game. While I still didn’t mind them, the fun factor for me dropped when I hit these worlds. It does pick up at world 6, but there is that lull in the gameplay. Again, this is a more minor problem for me as there are interesting things you can encounter in these worlds.

Still, I don’t have very many criticisms to wage against this game. It was a very enjoyable game. It has a huge variety of things to do. There are plenty of levels to work your way through. While the controls may from time to time be less than perfect, it was a real treat to see the creativity here. While I can’t say this game is incredibly strong from beginning to end thanks to a bit of a lull, the other worlds were very well done. The difficulty curve was well thought out. It allows you time to learn things in the game while not insulting your intelligence. So, a great game to play.

Graphically speaking, many games in this era allow you to nitpick the tiling textures and whatnot. In this game, there is such a well conceived artistic style, you can forget you are even playing a SNES game. The Pseudo 3D graphics, special effects, and dynamic objects help give this game such an amazing reputation. My only criticism is that some of the ink lines and platforms are hard to maneuver on. This can result in you accidentally slipping off the edges you thought were more platform. The worst examples of this were both the horizontal moving balloons and the vertical moving ones. It’s next to impossible to tell where the platform begins and ends. Still, that is the only criticism I have on this front. It is otherwise incredibly well done.

The audio was also a treat to hear. The sound effects were where this game really shines. Though some effects were recycled, the sounds were so expertly crafted, it works in every instance. The vocal-like samples really help give this game such a unique feel to it. The music was also very well done. Each composition just worked so incredibly well. My criticism in this department is directed at the music, though. As mentioned earlier, this game has a lull by world 4 and 5. This was thanks to a limited music library. If this game had a few more tracks, this lull may have been less noticeable. Unfortunately, some of the tracks do become a bit repetitive by the end of the game. Otherwise, I have no complaints here.

Overall, this was a very well done game. It has a massive variety in its game play. The systems are simple and easy to understand. The bonus levels help spice things up. The menus are easy to follow along. The obstacles and enemies always stayed fresh. The game isn’t flawless thanks to the occasional control issue as well as the lull part way through at around world 4 and 5. Still, these end up being minor nuisances. The graphics occasionally make it hard to land on certain platforms, but are otherwise marvelously laid out. The 3D effects, the special effects, and the artistic designs really give this game a unique feel to it. The audio was a treat to hear with the sound effects. While the music was also nicely done, the limited library does get a bit repetitive after a while. Overall, a highly recommended game despite the minor flaws.

Overall

Furthest point in game: Beat the game.

General gameplay: 22/25
Replay value: 8/10
Graphics: 9/10
Audio: 4/5

Overall rating: 86%

Drew Wilson on Twitter: @icecube85 and Google+.

Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario World Yoshi Island on the Super Nintendo (SNES) We also have PRO Action replay and game genie codes.

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Super Mario World Yoshi Island (SNES) Cheats

Play Mini-Games – While at the level select screen, hold down SELECT and type: X X Y B A

Play Bonus Game At Any Time – To play the bonus games at any time, hold Select and press X, X, Y, B, A on the map screen. A menu will appear with all of the mini-battles, two of which can be played against another person.

Find Bonus Levels – At the end of every world there are two question mark boxes. When you get a 100 on every level on that world those two levels will appear.

95 Hidden Coins Level 1-3 – On level 1-3, If you go to the second advice box jump high to the left. If done right you will come upon a ledge. Run to the left and recieve 95+ coins.

Unlock secret levels and bonus games in each world – To unlock a bonus level and one of the 6 bonus games (when you get a flower on a roullete on the end of the level), finish a world with a 100 on each level to unlock the level and bonus game. These levels are tough for beginners. Here are the bonus games unlocked in each world:

World 1: Flip Cards
World 2: Scratch ‘n’ Match
World 3: Drawing Lots
World 4: Match Cards
World 5: Roulette
World 6: Slot Machine

Make Eggs yellow and red – It’s best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (ie: level 6-8 would be a good one, after you hit a door, but don’t go in yet). Stock up on eggs if you don’t have any, then aim straight up. Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the celeing twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi’s back.

Instantly Kill Naval Piranha – When you are in the hallway right before you reach the room of World 3’s boss Naval Piranha, start to swim slowly into the room, until you are right in front of the column of falling water. You can just see the untransformed Naval Piranha, but you haven’t gone far enough to trigger Kamek’s appearance. There, jump straight up, and, before you fall, aim and shoot an egg at the Piranha. When the egg hits the Naval Piranha, Kamek will appear, scream “OH MY!!!” and then flee, and the Piranha will be destroyed, without you having to battle it.

Easy Lives Level 1-7 – For nearly unlimited lives in world 1, try this:

Grab one of those baddies that roll up in a ball.
When you get to a point where you see the middle ring, don’t go to it. Instead, go to the other side of the pipe that you just went pass.
When shyguys start coming out the pipe, spit the ball out.
Grab the ball before it stops rolling. Repeat the same process over and over until you gain some men.
If you wait until the ball stops you’ll have to do the process again. The same thing goes if you destroy the ball and you’ll have to grab another one.
Another problem is if you’re not standing on the right spot. If you’re not, the ball will go over the pipe instead of bouncing back and forth between the pipe and the stuff you can destroy with your eggs or by ground pound.

Easy Lives Level 4-1 – To gain all the lives you want, try this:

On Stage 4-1 (with at least 3 eggs [maximum 5 eggs]), grab a shell. But do not make a egg out of it.
When you get to a point where there’s two tunnels with piranha plants, kill the plants with the eggs.
Stand on the tunnel facing the pipe with the shyguys jumping out.
Make sure that the shyguys are jumping out the tunnel. Then spit the shell out.
The shell should go back and fourth between the shyguy pipe and the pipe that you’re standing on killing the shyguys coming out the pipe.
Be careful, because if a shyguy is standing too close to a pipe and the shell hits it, the shell and the shyguy will be destroyed.


Super Mario World Yoshi Island Level Warps

World 1-1 Warping: Skip World 2-1 – In World 2-1, partway through the level you need to go down a pipe with a red down-pointing arrow on it (you will see another similar pipe to the right of there, with an up arrow). Whilst standing on it, press Down and the Jump Button together. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 2-1 and it will also count as you finishing 2-1!

World 1-1 Warping: Skip World 1-4 – In World 1-4, partway through there is a locked door next to a pipe. Enter the pipe. When you land, begin holding the button to aim an Egg, then walk backwards and hit the Hothead so that you’re hurt. Go on the platform to the right without grabbing Baby Mario, then Flutter upwards towards the exit. Yuo should end up grabbing Mario while above the screen. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4!

World 1-1 Warping: Skip World 3-1 – In World 3-1, partway through, you’ll reach a Middle-Ring. Nearby, you’ll find a watermelon-seed-spitting monkey. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 3-1 and it will also count as you finishing 3-1!

World 1-1 Warping: Skip World 4-7 – Partway through 4-7, you will be able to shoot down a springball that’s hidden above the screen. (It is where the fish enemies fly leftward at you and there’s an impassable wall to the left.) Shoot down the springball and use it to reach another. As you use this one and go to the next screen from the jump, hold Left. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 4-7 and it will also count as you finishing 4-7!

Carry Big Eggs to Other Levels – When getting a Big Egg (as in World 2-7), you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring. The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg’s graphics will glitch up, but it’ll retain its normal functions.

Coin-Based Level Warping – Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously.

Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to. 68 for example will bring you to the final level, but depending on the amount you can go to any level, including glitch levels. With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level.

Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch. Results can be variable and may require several tries for the desired result.

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Super Mario World Yoshi Island SNES Pro Action Replay Codes

If you need help using a pro action replay check out our FAQ Guide or post in our forums

If you are lucky enough to own an action replay you can use the below codes in Super Mario World Yoshi Island snes cheats on the SNES. If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.

  • 7e03b6a0 yoshi infinite time life
  • 7e037907 lives
  • 7e094700 remain jumping until you release the button.
    NOTE: these yoshi codes do not work on AR Pro.

Super Mario World Yoshi Island SNES Game Genie Codes

If you need help using a game genie check out our FAQ Guide or post in our forums

If you are lucky enough to own a Game Genie you can use the below codes in Super Mario World Yoshi Island snes cheats on the SNES. If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.

  • C2EE-649F: Infinite Lives
  • C23F-ADDD: Star timer doesn’t decrease when hit
  • D9B7-0023: Start with 5 lives
  • DCB7-0023: Start with 10 lives
  • FBB7-0023: Start with 25 lives
  • 74B7-0023: Start with 50 lives
  • 17B7-0023: Start with 99 lives
  • DC36-010D: Continue with 5 lives
  • FB36-010D: Continue with 10 lives
  • 7436-010D: Continue with 25 lives
  • 1736-010D: Continue with 50 lives
  • 1736-010D: Continue with 99 lives
  • CB69-006D + 3069-00AD: All levels are completed with 100 points
  • CB8A-64D5 + 108A-6405 + 3C8A-6465: Always score 100 points
  • 1D26-AFA1: Power-Ups don’t get used up
  • C2C8-A465: Red coins and hidden items are always revealed
  • D98A-AF7B: Red stay on for over twice as long
  • DB8A-AF7B: Red stay on for over four times as long
  • 5E8A-AF7B: Red stay on for a very, very long time

More to be added soon

Yoshi's island online. Walkthrough - Intro: Welcome To Yoshi's Island - This introductory level is here to give new players the chance to get used to the controls of the game before the first level. As this is a tutorial level, there isn't too much to worry about in the way of enemies and other dangers, so I'll use this section of the guide to explain. Apr 07, 2014  World 2-8: Count Fang's Castle. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 2-8: Count Fang's Castle. Grab as many eggs as you can from the Egg Block. Throw two eggs at the wooden cog to raise the spiked weight. Mar 27, 2012  Stage 2-8: The Potted Ghost's Castle After you head down the pipe, jump onto the small posts sticking out of the lava between the two red platforms to get 2. Apr 14, 2009  Yoshi's New Island 100% Walkthrough - World 2-8 & World 2-S - Duration: 10:48. Packattack04082 68,777 views. King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.

Super Mario World Yoshi Island Snes9X Codes

If you need any help with using cheats in SNES9X check out our FAQ Guide or post in our forums

If you are playing Super Mario World Yoshi Island on Snes9x (Or another SNES emulator which supports cheat codes) there are a ton of cheat codes you can use. You can basically use any of the codes listed under the Action replay codes + Game Genie Codes sections, you simply need to enter the required code as per below.

Jump To : Super Mario World Yoshi Island Action Replay Codes
Jump To : Super Mario World Yoshi Island Game Genie Codes

To active the cheat code you want launch the Snes9x application and load your game, Then click on the cheat menu > “Game Genie, Pro-Action Replay Codes”

On the next screen enter the cheat code in “Enter Cheat Code” field, Then add a description and click on add then click ok to close this screen. The cheat code will now be activated, please note with some codes need you to reset the game for the code to activate.

If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.

Super Mario World Yoshi Island (SNES) Walkthroughs

Question : Are you stuck on this game or want to find and unlock everything?
Answer : Good news, There is a website that has thousands of walkthrough for snes games which were created and submitted by SNES fans just like me and you. Best of all there are some cheats and also save states you can also download. You can find a Super Mario World Yoshi Island snes walkthrough by clicking here

Misc Super Mario World Yoshi Island snes cheats Cheat Information

Question : Can I use all of these Super Mario World Yoshi Island snes cheats SNES Cheats?
Answer : The cheats I have listed under “Normal Super Mario World Yoshi Island cheats (SNES) Cheats” can be used by everyone. You will need a Action Replay or Game Genie to use the cheats listed on this page.

Yoshi's Island Question Mark Levels 3

Question : What is A Pro Action Replay / Game Genie?
Answer : These are hardware cheat devices which plug directly in to your SNES / Super Nintendo then your game plugs in to the Action Replay / Game Genie device. When you turn your machine on you will be displayed with the Action Replay / Game Genie cheat screen where you can enter the cheat codes above.

Question : Do the Super Mario World Yoshi Island snes cheats Cheat Codes Only Work In The Snes9x Emulator?
Answer : No, the codes listed under game genie and action replay sections can be used in any SNES emulator which supports cheats.

Question : I have tried to use one of the cheats listed on this page but it doesn’t work, What can I do?
Answer : All the cheats listed on this page have been tested by me. If you are having issue with one of them post about it below and I will check it out for you.

Question : I know a good cheat for Super Mario World Yoshi Island snes cheats that is no listed on this page, Can you add it.
Answer : Please post about it in a comment below and I will add it to this article.

Question : Do you have any gameshark pro codes for Super Mario World Yoshi Island snes cheats?
Answer : We do not have any codes for the gameshark pro device.

Question : Do You Have Any Videos Of Cheats On The SNES?
Answer : If you want to see videos of this game take a look here for longplays, reviews, cheats and more.

Question : Do you have more SNES cheats on this site?
Answer : Yes 🙂 Please visit the links below to view all the cheats we have.

> Super Nintendo Cheats a-z
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I hope this article on Super Mario World Yoshi Island Cheats + Action Replay / Game Genie Codes has helped you. If you are aware of any tips I have missed off please post about them in a comment below. Please help us out by spreading the word and sharing this article on Super Mario World Yoshi Island snes cheats (SNES) Cheats + Action Replay below.

If you have used any of these cheats please let us know if they were useful or not by rating the cheats below

Yoshi Island Flash

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Yoshi Island Mario

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