08.04.2020

Yoshi's Island Plot

  1. Yoshi's Island Plot Map
  2. Yoshi's New Island Plot
  3. Yoshi's Island Free
  4. Yoshi's Island Faq
  1. Sep 07, 2011 This feature is not available right now. Please try again later.
  2. Yoshi's Island DS is a direct sequel to Super Mario World 2: Yoshi's Island for the Nintendo DS (and Yoshi's New Island for Nintendo 3DS), and part of the Yoshi's Island series. Taking place after the original game, Kamek kidnaps all of the babies in the Mushroom Kingdom.

The DKC trilogy and Yoshi's Island are both visually impressive, but I would say DKC is more so impressive on a technical level while Yoshi's Island is more so impressive on a stylistic/aesthetic level. And of course, as technology evolves and becomes capable of more, things that are impressive on a technical level lose a little of that wow factor. Yoshi's Island is a Spin-Off series of the Super Mario Bros. The games all star Mario's faithful dinosaur steed Yoshi, who originally debuted in Super Mario World. An interesting aspect of the series is that most of the games in the.

Release dates

AustraliaN/A
EuropeOctober 11th, 2002
JapanSeptember 23rd, 2002
N.AmericaSeptember 23rd, 2002

Yoshi's island flash. General information

Platform: Game Boy Advance
Developed by Nintendo R&D2
Published by Nintendo
Players: 1-4

Third time is a charm they say, and Nintendo did it, taking the power of the Gameboy advance to the edge they released one of the better, if not the best, platformers right into the Gameboy advance. Yoshi’s Island, the game that was bundled with the Snes 2 and probably one of the few that gave the perfect use to the SFX-2 Chip saw its release as Super Mario Advance 3.
Taking on Yoshi who helps Baby Mario get to his lost brother Baby Luigi, you travel through Dinosaur Island and meet with Snifits, Shyguys, Shyaways and Kamek to defeat Baby Bowser. Of course, you can connect up to 4 players to play Super Mario Bros, a staple now of the Advance series. The game includes all the levels and 6 “advance exclusive” new levels.

Official Plot / Story

The story for Super Mario Advance 3: Yoshi's Island is as you would expect largely unchanged from the original setting for Super Mario World 2: Yoshi's Island on the SNES. Check out the scripts from the original SMW2 cinematics below:-Kamek on his broomstick
From the first opening cinematic
Narrator: A long, long time ago.. This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: 'SCRREEEECH!!!'
Kamek: 'THE BABIES ARE MINE!'
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea.. OH NOO..
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby.. Let's take a peek.. It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?
From the second cinematic
Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go.. The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.
Perhaps you'd prefer to watch the opening / intro video for Super Mario Advance 3 instead? That explains the story pretty well.

Changes from the Original SNES Version

  • The mini battle code now is LLBAR while holding select, sadly there is no 2-player mode.
  • The countdown timer ticks every second now, instead of twice per second.
  • This version will allow the player to carry 27 items at the same time, instead of 26
  • The pause menu has been split on two, start allows you to set the Gameboy to sleep if a break has to be taken, the other menu displays your items.
  • Due to a lack of a backlight, the colors of the palette have been lightened.
  • The Pink and Red yoshis now have more consistency, they appear the same in the map and in the world they are beating.
  • The Yoshis have different colors, according to their own color like in Yoshi’s Story.
  • The Fuzzy effect is way less intense.
  • Red coins are SUPER HARD to notice on this version.
  • There is a Glitch that causes some sparkling objects on underground levels to have their palletes switched around.
  • Sealed doors are different.
  • The Magic Effect of Kamek is different.
  • The overworld map had a full redesign, now it follows a straight line, spots have been added to the map for each world two hidden levels and a world select screen has been added. Baby Luigi is shown on the spot of the 6th world if 6-8 has not been finished.
  • After defeating the final boss, the file on the file select screen, the world “CLEAR” will appear, alongside an image of Baby Bowser.
  • The soundtrack suffered a downgrade due to the capabilities of the Gameboy Advance.
  • Every Boss has the same musical opening now.
  • Many sounds were replaced by sound clips, Yoshis’ and Shy Guys’ voices particularly.
  • The sound effects of Yoshi were replaced by Yoshis’ voice clips.
  • The Baby who cried on the Snes was a stock effect, now there is a cry, voiced by Charles Martinet. The original cry was deroged to Luigi.
  • The credits are shorter, crediting the original YI staff only on the Special Thanks, not even Shigeru Miyamoto is credited.

Gameplay

Don’t think the lack of the X and Y button will make this game harder, the L and R button cover for most of the functions of those buttons.
Yoshi has his flutter jump, achieved by keeping A pressed. B leashes out Yoshi’s long tongue to eat on enemies and he turns them into eggs by pressing down or spits them out with B, you can control de direction where you spit them. Pressing R brings out the crosshair, which you can lock with L to shoot an egg on that direction. Start pauses the game and select brings up the item selection menu, which also shows the current score of the level.

Worlds & Maps

Yoshi's Island Plot Map

There are 6 worlds, which follow the same theme as the last version of Yoshis’ Island, these worlds are:
World 1: Taking place in a grass field, this world has all the kind of stages that will be presented on the rest of the game, caverns, sky stages, The Boss of the world is Salvo, The slime.
World 2: A mountainous region with the introduction of enemies such as the Baseball Boys and Ghosts, the Boss of the world is The Potted Ghost who waits on their castle.
World 3: Is right on the middle of a jungle with many water sections, the boss is Naval Piranha.
World 4: A sunset landscape has a lot of beautiful scenery that will keep Yoshi and Baby Mario Distracted, Hookbill the Koopa is the boss.
World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.World 5: Total contrast from the last world, an Icy mountain with several enemies and snowball mayhem, Raphael the Raven is the boss.
World 6: Finally on Bowsers’ Kingdom, lava, spikes, barrens and finally Bowser, the King himself as the final boss of the game.

Reception

The game was well received, selling 1.6 million copies overall, re-released as a Player’s Choice title in 2006. IGN gave it an 8.6 and a Great rating, while GamePro gave it a 91, both sites praised its similarity to the SNES title but complained alike on the lack of intuitive controls.
Users of Super Luigi Bros scored the following:-
  • Funguz scored the remake 10/10.

Videos

Some videos featuring Super Mario Advance 3: Yoshi's Island including TV Commercials and game trailers.
The trailer from E3 2002
A TV Commercial for Super Mario Advance 3: Yoshi's Island
The official trailer for the Wii U Virtual Console port

Trivia & Facts

  • In the German version of the game the level “Touch Fuzzy, Get Dizzy” is called “Lustiges Sporen Drama” which makes reference to LSD, the psychedelic drug.
  • Hidden on the game data there are different transformations of Yoshi, they include a Mushroom, a Plane and a tree!
  • Thanks to a rebellious action by Shigeru Miyamoto the game ended looking as it does now, the Nintendo Committee wanted a realistic looking game with pre-rendered graphics like DKC, so he ended up asking the artists to make the game look as if it was drawn with crayons.

Poochy

Reference / Information

Yoshi's New Island Plot


Media / Downloads

Super Mario World 2: Yoshi's Island
Still a blast from the past.
Platforms:Super Nintendo
Game Boy Advance
Release Date:August 5, 1995
Developer:Nintendo
Publisher:Nintendo
Franchise:Yoshi
Previous Game:Super Mario World
Next Game:Yoshi's New Island (chronologically)

Super Mario World 2: Yoshi's Island is the sequel to the original Super Mario World. It was released in 1995 worldwide. Nintendo published and developed the game. It was released for the Super Nintendo Entertainment System and then later ports on the Game Boy Advance under the name Yoshi's Island: Super Mario Advance 3.

Plot

Kamek, a powerful magikoopa predicts that two babies will grow up to cause trouble for his master, Bowser. Kamek finds the stork carrying the children and snatches him. Only capturing one baby, the other falls down to an island and fortunately on top of a member of the Yoshi clan. The baby senses his brother and the Yoshi clan decided to help the two reunite and defeat Kamek and Bowser.

When these blocks are spinning, they become two-dimensional; this explains why characters are able to fall through them. Yoshi's island opening theme park. The trophy of in Melee, if inspected closely, reflects a still image of this stage. Four and Three Yoshi Eggs in Yoshi's Island in.Trivia. Attack a block so it spins, then pause, zoom in on the block and angle the camera.

Why It Rocks

Yoshi's Island Free

  1. Amazing graphics.
  2. The game takes great advantage of the Super FX chip with very colorful hand drawn art styles and excellent sprite work.
  3. First game in the series to introduce Baby Mario and Baby Luigi.
  4. Getting a 100% completion on each stage for a world will unlock extra levels (one for each world) and mini-games, great for obtaining power-ups and extra lives.
  5. Numerous power-ups, including increasing star count and temporary abilities.
  6. Lots of creative puzzles.
  7. While the main goal of each stage is to get the end, the stages offer chances to obtain 5 flowers, 20 red coins (hidden among yellow coins) and 30 stars. Completing a stage with all of these will enable a 100% stage completion. Stars can be lost if Yoshi is hit causing Baby Mario to float in a bubble.
  8. Impressive boss battles.
  9. Very good soundtrack.
  10. An amazing and beutiful ending.

Bad Qualities

  1. Baby Mario's crying is obnoxious and annoying. Though in the GBA port of the game, his crying has toned down significantly.
  2. Getting a perfect score requires reaching the end with 30 stars which means not getting hit at all once you reach 30 because stars are hard to replenish.
  3. Some of the levels are frustrating.
  4. The final boss (Baby Bowser) is absolutely terrifying for young gamers.

Reception

Super Mario World 2: Yoshi's Island was the last 2D Mario platform game for a home console until New Super Mario Bros. Wii for the Wii 14 years later. The game was also popular enough to give Yoshi his own sub franchise with numerous games inspired by Yoshi's Island.

The American commercial of this video game was very controversial as it literally involved a fat man stuffing himself until he explodes.

Yoshi's Island Faq

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