Yoshi's Island Kaizo Hack
Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario World Yoshi Island on the Super Nintendo (SNES) We also have PRO Action replay and game genie codes.
This simple hack gives the Yoshis the colors they had in the introduction and official artwork, namely the different boot colors and darker brown Yoshi. Also, the order that the red and pink Yoshis appear in levels has been switched so that it matches the map screen order. Sep 23, 2018 I hope this article on Super Mario World Yoshi Island Cheats + Action Replay / Game Genie Codes has helped you. If you are aware of any tips I have missed off please post about them in a comment below. Please help us out by spreading the word and sharing this article on Super Mario World Yoshi Island snes cheats (SNES) Cheats + Action Replay below. Play Kaizo YOSHI ISLAND Video Game Roms Online! Kaizo YOSHI ISLAND Games can be Played in Your Browser right here on Vizzed.com.
- For Super Mario World 2: Yoshi's Island on the Super Nintendo, a GameFAQs message board topic titled 'Yoshi Must Die!' - a Yoshi's Island Kaizo level'.
- Aug 03, 2006 Super Mario World 2: Yoshi's Island. The game has a sequel, Super Mario World 2: Yoshi's Island; however, instead of taking place after Super Mario World, it took place many years before it. This game tells the story of how Mario was born and plays similar to Super Mario World- The setting of the game is also the same setting as its predecessor.
- Feb 06, 2013 After many rerecords, this is stage 1 of my new Yoshi's Island hack, and it focuses mostly on Chomps and Chomp Rocks. This is my first hack from another game.
- Mar 22, 2014 YOLOshi's Island (YI Kaizo hack) stage 4: Burt the Butthurt's Fort - Duration: 5:23. Sokobansolver 6,403 views.
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There is a trick ramp at the end.- Out of the cave are 4 item boxes in a line, right before a bridge.- The normal road leads you through a couple of turns onto the next section. Yoshi's island nep-enut. There's a Shy Guy wandering on one of the corners, but he shouldn't be in your way.- In this next section is a long drift around a circular pool, with two boost panels on the outer rim and 4 item boxes.- There is a Crazee Dayzee walking along the bank which spits bubbles at drivers. The bubbles will push you into the water if you're not careful. You can escape the pool just before the next tunnel entrance.- Alternative route: You can drive into the water from the bridge, and head downstream.
Super Mario World Yoshi Island (SNES) Cheats
Play Mini-Games – While at the level select screen, hold down SELECT and type: X X Y B A
Play Bonus Game At Any Time – To play the bonus games at any time, hold Select and press X, X, Y, B, A on the map screen. A menu will appear with all of the mini-battles, two of which can be played against another person.
Find Bonus Levels – At the end of every world there are two question mark boxes. When you get a 100 on every level on that world those two levels will appear.
95 Hidden Coins Level 1-3 – On level 1-3, If you go to the second advice box jump high to the left. If done right you will come upon a ledge. Run to the left and recieve 95+ coins.
Unlock secret levels and bonus games in each world – To unlock a bonus level and one of the 6 bonus games (when you get a flower on a roullete on the end of the level), finish a world with a 100 on each level to unlock the level and bonus game. These levels are tough for beginners. Here are the bonus games unlocked in each world:
World 1: Flip Cards
World 2: Scratch ‘n’ Match
World 3: Drawing Lots
World 4: Match Cards
World 5: Roulette
World 6: Slot Machine
Make Eggs yellow and red – It’s best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (ie: level 6-8 would be a good one, after you hit a door, but don’t go in yet). Stock up on eggs if you don’t have any, then aim straight up. Throw an egg and after it hits the celeing once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the celeing twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi’s back.
Instantly Kill Naval Piranha – When you are in the hallway right before you reach the room of World 3’s boss Naval Piranha, start to swim slowly into the room, until you are right in front of the column of falling water. You can just see the untransformed Naval Piranha, but you haven’t gone far enough to trigger Kamek’s appearance. There, jump straight up, and, before you fall, aim and shoot an egg at the Piranha. When the egg hits the Naval Piranha, Kamek will appear, scream “OH MY!!!” and then flee, and the Piranha will be destroyed, without you having to battle it.
Easy Lives Level 1-7 – For nearly unlimited lives in world 1, try this:
Grab one of those baddies that roll up in a ball.
When you get to a point where you see the middle ring, don’t go to it. Instead, go to the other side of the pipe that you just went pass.
When shyguys start coming out the pipe, spit the ball out.
Grab the ball before it stops rolling. Repeat the same process over and over until you gain some men.
If you wait until the ball stops you’ll have to do the process again. The same thing goes if you destroy the ball and you’ll have to grab another one.
Another problem is if you’re not standing on the right spot. If you’re not, the ball will go over the pipe instead of bouncing back and forth between the pipe and the stuff you can destroy with your eggs or by ground pound.
Easy Lives Level 4-1 – To gain all the lives you want, try this:
On Stage 4-1 (with at least 3 eggs [maximum 5 eggs]), grab a shell. But do not make a egg out of it.
When you get to a point where there’s two tunnels with piranha plants, kill the plants with the eggs.
Stand on the tunnel facing the pipe with the shyguys jumping out.
Make sure that the shyguys are jumping out the tunnel. Then spit the shell out.
The shell should go back and fourth between the shyguy pipe and the pipe that you’re standing on killing the shyguys coming out the pipe.
Be careful, because if a shyguy is standing too close to a pipe and the shell hits it, the shell and the shyguy will be destroyed.
Super Mario World Yoshi Island Level Warps
World 1-1 Warping: Skip World 2-1 – In World 2-1, partway through the level you need to go down a pipe with a red down-pointing arrow on it (you will see another similar pipe to the right of there, with an up arrow). Whilst standing on it, press Down and the Jump Button together. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 2-1 and it will also count as you finishing 2-1!
World 1-1 Warping: Skip World 1-4 – In World 1-4, partway through there is a locked door next to a pipe. Enter the pipe. When you land, begin holding the button to aim an Egg, then walk backwards and hit the Hothead so that you’re hurt. Go on the platform to the right without grabbing Baby Mario, then Flutter upwards towards the exit. Yuo should end up grabbing Mario while above the screen. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 1-4 and it will also count as you finishing 1-4!
World 1-1 Warping: Skip World 3-1 – In World 3-1, partway through, you’ll reach a Middle-Ring. Nearby, you’ll find a watermelon-seed-spitting monkey. Jump from his head to up and above the Middle-Ring; you’ll get an extended jump boost. While doing floating above and to the right of the ring, you’ll want to try to enter the hidden bonus area. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 3-1 and it will also count as you finishing 3-1!
World 1-1 Warping: Skip World 4-7 – Partway through 4-7, you will be able to shoot down a springball that’s hidden above the screen. (It is where the fish enemies fly leftward at you and there’s an impassable wall to the left.) Shoot down the springball and use it to reach another. As you use this one and go to the next screen from the jump, hold Left. You will glitch the game and warp to the top-left bit of World 1-1. Flutter Jump to the right as much as possible whilst falling (you’ll die if you don’t) and you’ll fall on part of World 1-1. You can finish the level from there as you would 1-1, with the benefits of being able to gain extra Red Coins, Stars, and Flowers from the level; further, the score earned will be counted towards 4-7 and it will also count as you finishing 4-7!
Carry Big Eggs to Other Levels – When getting a Big Egg (as in World 2-7), you can carry it to another level. Go to the Goal Ring and past it to the right side of the screen. Aim the Big Egg straight up, launch it, then lick it with your tongue; repeat as necessary until the Big Egg is launched to to the right and about half off-screen. Then enter the Goal Ring. The next Yoshi to come will pick up the Egg, carrying it with the others and Mario to the next level. Note that the Big Egg’s graphics will glitch up, but it’ll retain its normal functions.
Coin-Based Level Warping – Note that this glitch requires a controller that allows pressing both Left and Right on the D-Pad simultaneously.
Begin by collecting a certain number of coins and returning to the level selection screen. The amount varies upon the level you wish to warp to. 68 for example will bring you to the final level, but depending on the amount you can go to any level, including glitch levels. With this achieved, use Start and then Select to leave the level and return to the map. There, press Left and Right together, then an less than half a second after begin holding the A Button. The cursor will glitch up a little, but you will soon transition to the named destination level.
Note that this glitch can affect level progression significantly and make it so certain levels are only accessible with further use of the glitch. Results can be variable and may require several tries for the desired result.
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Super Mario World Yoshi Island SNES Pro Action Replay Codes
If you need help using a pro action replay check out our FAQ Guide or post in our forums
If you are lucky enough to own an action replay you can use the below codes in Super Mario World Yoshi Island snes cheats on the SNES. If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.
- 7e03b6a0 yoshi infinite time life
- 7e037907 lives
- 7e094700 remain jumping until you release the button.
NOTE: these yoshi codes do not work on AR Pro.
Super Mario World Yoshi Island SNES Game Genie Codes
If you need help using a game genie check out our FAQ Guide or post in our forums
If you are lucky enough to own a Game Genie you can use the below codes in Super Mario World Yoshi Island snes cheats on the SNES. If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.
- C2EE-649F: Infinite Lives
- C23F-ADDD: Star timer doesn’t decrease when hit
- D9B7-0023: Start with 5 lives
- DCB7-0023: Start with 10 lives
- FBB7-0023: Start with 25 lives
- 74B7-0023: Start with 50 lives
- 17B7-0023: Start with 99 lives
- DC36-010D: Continue with 5 lives
- FB36-010D: Continue with 10 lives
- 7436-010D: Continue with 25 lives
- 1736-010D: Continue with 50 lives
- 1736-010D: Continue with 99 lives
- CB69-006D + 3069-00AD: All levels are completed with 100 points
- CB8A-64D5 + 108A-6405 + 3C8A-6465: Always score 100 points
- 1D26-AFA1: Power-Ups don’t get used up
- C2C8-A465: Red coins and hidden items are always revealed
- D98A-AF7B: Red stay on for over twice as long
- DB8A-AF7B: Red stay on for over four times as long
- 5E8A-AF7B: Red stay on for a very, very long time
More to be added soon
Super Mario World Yoshi Island Snes9X Codes
If you need any help with using cheats in SNES9X check out our FAQ Guide or post in our forums
If you are playing Super Mario World Yoshi Island on Snes9x (Or another SNES emulator which supports cheat codes) there are a ton of cheat codes you can use. You can basically use any of the codes listed under the Action replay codes + Game Genie Codes sections, you simply need to enter the required code as per below.
Jump To : Super Mario World Yoshi Island Action Replay Codes
Jump To : Super Mario World Yoshi Island Game Genie Codes
To active the cheat code you want launch the Snes9x application and load your game, Then click on the cheat menu > “Game Genie, Pro-Action Replay Codes”
On the next screen enter the cheat code in “Enter Cheat Code” field, Then add a description and click on add then click ok to close this screen. The cheat code will now be activated, please note with some codes need you to reset the game for the code to activate.
If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.
Super Mario World Yoshi Island (SNES) Walkthroughs
Question : Are you stuck on this game or want to find and unlock everything?
Answer : Good news, There is a website that has thousands of walkthrough for snes games which were created and submitted by SNES fans just like me and you. Best of all there are some cheats and also save states you can also download. You can find a Super Mario World Yoshi Island snes walkthrough by clicking here
Misc Super Mario World Yoshi Island snes cheats Cheat Information
Question : Can I use all of these Super Mario World Yoshi Island snes cheats SNES Cheats?
Answer : The cheats I have listed under “Normal Super Mario World Yoshi Island cheats (SNES) Cheats” can be used by everyone. You will need a Action Replay or Game Genie to use the cheats listed on this page.
Sep 17, 2019 Buy Yoshi's Island: Super Mario Advance 3 - Wii U Digital Code: Read 12 Video Games Reviews - Amazon.com. Yoshi's island for wii.
Question : What is A Pro Action Replay / Game Genie?
Answer : These are hardware cheat devices which plug directly in to your SNES / Super Nintendo then your game plugs in to the Action Replay / Game Genie device. When you turn your machine on you will be displayed with the Action Replay / Game Genie cheat screen where you can enter the cheat codes above.
Question : Do the Super Mario World Yoshi Island snes cheats Cheat Codes Only Work In The Snes9x Emulator?
Answer : No, the codes listed under game genie and action replay sections can be used in any SNES emulator which supports cheats.
Question : I have tried to use one of the cheats listed on this page but it doesn’t work, What can I do?
Answer : All the cheats listed on this page have been tested by me. If you are having issue with one of them post about it below and I will check it out for you.
Question : I know a good cheat for Super Mario World Yoshi Island snes cheats that is no listed on this page, Can you add it.
Answer : Please post about it in a comment below and I will add it to this article.
Question : Do you have any gameshark pro codes for Super Mario World Yoshi Island snes cheats?
Answer : We do not have any codes for the gameshark pro device.
Question : Do You Have Any Videos Of Cheats On The SNES?
Answer : If you want to see videos of this game take a look here for longplays, reviews, cheats and more.
Question : Do you have more SNES cheats on this site?
Answer : Yes 🙂 Please visit the links below to view all the cheats we have.
> Super Nintendo Cheats a-z
> Latest Posted Super Nintendo Cheats
I hope this article on Super Mario World Yoshi Island Cheats + Action Replay / Game Genie Codes has helped you. If you are aware of any tips I have missed off please post about them in a comment below. Please help us out by spreading the word and sharing this article on Super Mario World Yoshi Island snes cheats (SNES) Cheats + Action Replay below.
If you have used any of these cheats please let us know if they were useful or not by rating the cheats below
Cheat Rating : [mr_rating_result generate_microdata=”true”]
[mr_rating_form]
Super Mario World is part of Yoshi's series! I think it should be in the Yoshi template. Drefus2006
The preceding unsigned comment was added by Dreyfus2006 (talk).
No, it isn't. Its 'Super Mario'. Deal.HK
- Yoshi is not the main character, but an ally one of the brothers can pick up. Not a Yoshi game. Wayoshi 16:20, 3 August 2006 (EDT)
Can I add a section for enemies in this article?--Fg 16:55, 27 January 2007 (EST)
RAP repiles: Hmm.. I heard there seems that theres a NES version of this game, should I add extra information about it??
- I wouldn't mind, but you're aware that the NES version is an unofficial, pirated game, right? It is.. --YellowYoshi398 22:17, 25 February 2007 (EST)
On the world map, there are a few different types of circles indicating that theres a level. Yellow means 1 exit, red means 2 exits. What do the large circles mean? --Bentendo 13:57, 6 March 2007 (EST)
- Correct me if I am wrong, but the circle size usually indicates the size of the level; large circle means longer level. LReyomeXX 12:54, 16 October 2009 (EDT)
- From what I'm able to tell the larger circle indicates Mario has 400 seconds instead of 300 to complete the stage. -
Comment[edit]
RAP repiles: Hmmm.. There are many changes from the SNES to the GBA version; should I list the differences about both versions (SNES & GBA)?
The preceding unsigned comment was added by RAP (talk).
Yes,why not?User:Gofer
RAP repiles: All right; hmm. What should I start??
The preceding unsigned comment was added by RAP (talk).
Won't you start with levels?
Danimario9 (talk)
Yay![edit]
Save that kind of talk for the forums. Peachycakes3.14 14:07, 23 September 2007 (EDT)
Relevant Hack..?[edit]
This seems to have created some YouTube controversy. [[1]] --Galvanic 04:41, 2 November 2007 (EDT)
- Dude, its just a hack.
- I agree with Uniju, it is just a hack, it has no importance on this Wiki. My Bloody Valentine
As the others said, Hack + Relevant = Does not compute.Glowsquid
- Alrighty. I never saw anything about it 'till recently, and, seeing other related videos, people seemed to be flaming each other on it. I didn't know how much it spread into fan discussions and such. Thanks for the info. --Galvanic 02:16, 3 November 2007 (EDT)
Levels[edit]
I'm a big fan of SMW, and I remember each level, so I'll be working on the articles for the game's levels; a lot of them are too short, but no one's deleting them. Anyone want to help me? I'm honestly not the greatest writer.. CrystalYoshi
The articles on each level are excellent! Can we list them in this article somewhere? Would be great it the ToC listed the level names so people could jump straight to them from this article itself. Maybe just a simple sub-heading after each 'world' name. Deminjanu (talk) 10:47, 30 October 2017 (EDT)
Super Mario World 2: Yoshi's Island[edit]
- The game has a sequel, Super Mario World 2: Yoshi's Island; however, instead of taking place after Super Mario World, it took place many years before it. This game tells the story of how Mario was born and plays similar to Super Mario World- The setting of the game is also the same setting as its predecessor. Super Mario World is an unlockable masterpiece in Super Smash Bros. Brawl. To unlock, one must play in the Yoshi's Island stage more than three times.
Does anyone else feel that a little too much time is spent describing the sequel? This article is about Super Mario World, not its sequel. SMW2 should be mentioned, as well as the date released in comparison to SMW and any other relevant details relating to its production as the original idea was introduced, but that's it. We can leave the story and gameplay to the actual SMW2 article. Redstar 22:19, 21 March 2009 (EDT)
- Describing the plot was too much, so I shortened the SMW2:YI exposition a little and made sure it's more SMW-centric. Good spotting. - Walkazo 23:58, 21 March 2009 (EDT)
- Looks much better now. Thanks for making it more appropriately lengthed. Redstar 02:22, 22 March 2009 (EDT)
- BTW, it just goes from Mario World to Mario 64. Yoshi's Island is just part of the Yoshi series.Gumball of the Stars (talk)
- Looks much better now. Thanks for making it more appropriately lengthed. Redstar 02:22, 22 March 2009 (EDT)
Super Mario Bros.[edit]
I think this game should be considered part of the Super Mario Bros. series because in Japan it's even called, Super Mario Bros. 4: Super Mario World. User:Lemmy Koopa Fan
Manual Artwork[edit]
Just to tell everybody: I scanned the manual and cut out all official artwork from it. I will upload them within the next few days, it's a whole 80 images. - Cobold (talk · contribs) 19:39, 23 January 2010 (EST)
Super Mario Bros. 2[edit]
Has anyone seen this little video on youtube? And also, do you think I could put it up in the Trivia section or something? http://www.youtube.com/watch?v=Eq7uMShgyb8&feature=related
The preceding unsigned comment was added by Ironnice (talk).
Uhm.. it is a video about a remix. What exactly do you want to add to the trivia section about it?- Gabumon(talk) 00:22, 7 March 2010 (EST)- Nevermind, I was wrong. - Gabumon(talk) 00:24, 7 March 2010 (EST)
Um.OK I'll put it up then.
The preceding unsigned comment was added by Ironnice (talk).
? Ball[edit]
Shouldn't we just say the ? Ball is needed to complete Sunken Ghost Ship, because it is only on that level? Yoshiwaker
- Makes sense to me. 'Certain levels' implies there's more than one level where it appears, which is wrong, and as it's only in a single one, there's no reason not to be specific about which one; it won't really make the section any longer or harder to read.--vellidragon 16:39, 29 November 2010 (UTC)
Question[edit]
Would Super Mario World be considered a sequel to SMB3?if so then would NSMB considered a sequel to SMW.
The preceding unsigned comment was added by IGGY7735 (talk).
- No, I think they're different games entirely. And this game already has a sequel.. Marioguy1 (talk)
P-Balloon[edit]
Is it ok that i put the P-Balloon in the power-up section since it changes your form and allows you to fly for a limited amount of time Iggykoopa (talk)
NES Version[edit]
A pirated version of Super Mario World seems to exist.[2] Should something be noted?
The preceding unsigned comment was added by FangedGoomba1014 (talk).
- no we've had this discussion before pirated games are unofficial and should not be included Goomba's Shoe15 (talk)
- Goomba Shoe's right. I once made the page Super Mario World (NES) and it got deleted.Gumball of the Stars (talk)
- NES is pirated and this version is awful and dull (since it is a hack). You cannot add! Unlicensed. Also, you start with 15 lives instead of 5. The score (points) does not work properly. Iggy Koopa is replaced by Reznors. There are only 3 reznors. The level numbering is not arranged properly e.g. Forest Fortress --> Roy's Castle. The music is awful. It hurts our ears! Out-tuned. The music in Chocolate island is Vanilla Dome. The music of the Super Star is Valley of Bowser. Valley of Bowser has sea! Bowser's Castle has a Valley entrance (as #7 castle). There is no Larry Koopa! --Mario091 (talk) 07:19, 12 September 2014 (EDT)
Prize[edit]
I think that I have found the Special world prize for the remake. DooPliss42 15:38, 11 August 2011 (EDT) 15:36, 11 August 2011 (EDT)
Story Section[edit]
Seems a bit of a fanfic masquerading as a story. I think that some parts would be better if placed into other sections describing the gameplay and world. Thoughts? Lunchbox 21:48, 6 January 2012 (EST)
Sales Speak[edit]
I'm Paper Mario Kart and welcome to another Sales Speak! This game has 20.61 million for the original and for the GBA remake it has 5.46 as of 1/27/12.
The preceding unsigned comment was added by Paper Mario Kart (talk).
Differences[edit]
I have a Japanese copy of Super Mario World which has some differences than the international copies.Should've make a sub-page (Super Mario World/Regional Differences) for this if it doesn't exist? NewSMBU (talk)
- Make a proposal about it, rather than just creating a brand new type of subpage. If we have one such page, we should aim to have 'Differences' pages for all the games (or as many as possible), so it's a pretty hefty project. Also, any page we make would need to be significantly different than This other website's page: the page that was created before (which the admins agreed needed to be deleted) was a blatant rip-off of TCRF's page, and plagiarism isn't acceptable at all. As well as reorganizing the content and rewriting everything from scratch (not just rephrasing their text), they need to be credited for all the images and have their page be placed in the External Links section, in order to be fair about who came up with the info. - Walkazo 18:26, 5 April 2012 (EDT)
'Para-Galoombas'[edit]
I don't get it. Para-Galoombas are not actual enemies. Where did this information come from? RandomDSplayer 12:48, 3 January 2014 (EST)
- Um, yes they are. These Goombas in Super Mario World are called Galoombas based on the info from Super Mario 3D World. So it's safe to assume that the winged or the parachuting Galoombas are Paragaloombas. (T C) 12:50, 3 January 2014 (EST)
- Paragaloombas are galoombas with wings, just as how Paragoombas are Goombas with wings. For some reason, we don't have an article devoted to Paragaloomba at this time being. KaBoom! 12:52, 3 January 2014 (EST)
- They're acknowledged in the Galoomba article, though, and for some reason, they're in the Paragoomba article. (T C) 12:53, 3 January 2014 (EST)
- Para-Galoomba is conjectural, as there is no official source claiming that the name is official. RandomDSplayer 12:57, 3 January 2014 (EST)
- Inference states that Paragaloomba is the best fit for Galoomba with wings, then. KaBoom! 12:59, 3 January 2014 (EST)
- There are also parachuting Galoombas though. (T C) 13:00, 3 January 2014 (EST)
- Inference states that Paragaloomba is the best fit for Galoomba with wings, then. KaBoom! 12:59, 3 January 2014 (EST)
- Para-Galoomba is conjectural, as there is no official source claiming that the name is official. RandomDSplayer 12:57, 3 January 2014 (EST)
- They're acknowledged in the Galoomba article, though, and for some reason, they're in the Paragoomba article. (T C) 12:53, 3 January 2014 (EST)
- Paragaloombas are galoombas with wings, just as how Paragoombas are Goombas with wings. For some reason, we don't have an article devoted to Paragaloomba at this time being. KaBoom! 12:52, 3 January 2014 (EST)
Kaizo Mario[edit]
Should we talk about Kaizo Mario, an extremely difficult ROM hack for Super Mario World? I know it's not official so my idea my not get positive reviews but it's just a thought.Awsum!!!!! 20:20, 23 January 2014 (EST)No, if it was a hack made by Nintendo, it it could be put in, but it's unofficial so we should not. --Mariofan5000 (talk) 00:14, 24 January 2014 (EST)
TCRF Changes[edit]
Should someone change the images for the 96 exits screens to reflect the changes on TCRF? --Naruto_64 (talk) 07:56, 5 August 2016 (PDT)
Reworking this Article[edit]
So I came across this article earlier and I feel like it's in need of a reconstruction. Specifically speaking, the inconsistencies of the 'Enemies' part of the article strike me as particularly odd. Though I'm unsure what could be done, I guess you could either replace the sprites that are currently in use with, for example, the pictures from the end of the game, or you could at least replace some of it so there's less of a weird mixture between animated and non-animated sprites. Also, I guess there's a problem with large-scale enemies like the Boo Rings and Clusters, so I guess you could get some other way of imagery about this.
I felt like I should ask what everyone thinks before taking on a significant change like this on my own. -World ofFreak 09:41, 20 August 2016 (EDT)
- Hey Freakworld! You bring up a great point, I definitely have problems with the enemy section too. The mix between animated and static images isn't ideal. And the overly large objects (namely the Column) and the full screenshots showing the groups of Boos causes the table rows to become excessively tall, and leaves a lot of empty space around the text.
- To me, the animation isn't necessary. Although the Boo Buddy Block is useful in showing the transformation, it would acceptable to have a static image only showing the block. The sprite of the Kamikaze Koopa could be left an an exception to show the animation.
- As for image size, I think we shouldn't show anything much larger than a Banzai Bill sprite (64x64px). I think the larger sprites or enemies which take up more space should instead be shown through a small portion of a screenshot. Just now, I've cropped portions of those full Boo screenshots, which have now been replaced in the table. I think this could be the solution with that stupidly large Column sprite, too.
- Shokora (talk · edits) 17:27, 20 August 2016 (EDT)
Duplication Glitch[edit]
You know the glitch with the shell and you can duplicate question blocks? It's pretty easy, and it should be noted. LuigiSauce (talk) 13:15, 9 April 2017 (EDT)
- Already covered on this page: List of Super Mario World glitches#Duplicating block.
(talk·edits) 15:35, 9 April 2017 (EDT)
Yoshi's Island Kaizo Hack Game
Decoy Dolls[edit]
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Since they are named in the encyclopedia, which we don't cite, how are we going to do with them? Use their Japanese name, or dig or wait? --FanOfYoshi 07:49, June 5, 2019 (EDT)
Yoshi's Island Kaizo Hack Codes
- Specifically what Lemmy and Wendy use. --FanOfYoshi 13:07, June 7, 2019 (EDT)
- Also, which quote mention them in the Nintendo Power guide? --FanOfYoshi 04:12, June 8, 2019 (EDT)
- The closest mentions in Mario Mania: 'Lemmy and two fake Koopalings emerge from the pipes randomly.' on page 87 and 'The illustrious Wendy O. Koopa makes her appearance with two Wendy stand-ins. You’ve got to single out and stomp the real Wendy three times, or the flames and decoys will send you reeling.' on page 131. Note that there was a Prima guide for Super Mario Advance 2, but I don't have it. LinkTheLefty (talk) 07:42, June 8, 2019 (EDT)
- Then what are we going to do if we don't cite the encyclopedia? --FanOfYoshi 13:03, June 11, 2019 (EDT)
- There's also Nintendo Power Advance V.4: 'Lemmy and his two Lemmy decoys pop in and out of their pipes, trying to grab you.' on page 43, and on page 69: 'Bowser’s only Koopette, Wendy, surrounds herself with decoys and pipes—much like her brother Lemmy.' and 'When Wendy pops her vain little self out of a pipe, her two decoys join in.' Maybe 'decoy' would suffice? LinkTheLefty (talk) 12:48, July 25, 2019 (EDT)
- It's not a proper name. Since we do have an English name for it (Decoy Doll), but we can't cite the encyclopedia, that's a real problem. --FanOfYoshi 12:52, July 25, 2019 (EDT)
- Yeah, it's a proper name. As far as I can tell, no other Mario enemy uses the term 'decoy', so it works. TheDarkStar 12:53, July 25, 2019 (EDT)
- It's consistent in this reference, so I'd say it works too. LinkTheLefty (talk) 12:58, July 25, 2019 (EDT)
- @TheDarkStar, no, it's not a proper name, since it's not capitalized. If the encyclopedia ever gets retranslated, if they use 'Decoy', that'd be because of us. --FanOfYoshi 15:45, July 25, 2019 (EDT)
- Uncapitalized terms can count if they are used consistently. LinkTheLefty (talk) 15:52, July 25, 2019 (EDT)
- @TheDarkStar, no, it's not a proper name, since it's not capitalized. If the encyclopedia ever gets retranslated, if they use 'Decoy', that'd be because of us. --FanOfYoshi 15:45, July 25, 2019 (EDT)
- It's consistent in this reference, so I'd say it works too. LinkTheLefty (talk) 12:58, July 25, 2019 (EDT)
- Yeah, it's a proper name. As far as I can tell, no other Mario enemy uses the term 'decoy', so it works. TheDarkStar 12:53, July 25, 2019 (EDT)
- It's not a proper name. Since we do have an English name for it (Decoy Doll), but we can't cite the encyclopedia, that's a real problem. --FanOfYoshi 12:52, July 25, 2019 (EDT)
- There's also Nintendo Power Advance V.4: 'Lemmy and his two Lemmy decoys pop in and out of their pipes, trying to grab you.' on page 43, and on page 69: 'Bowser’s only Koopette, Wendy, surrounds herself with decoys and pipes—much like her brother Lemmy.' and 'When Wendy pops her vain little self out of a pipe, her two decoys join in.' Maybe 'decoy' would suffice? LinkTheLefty (talk) 12:48, July 25, 2019 (EDT)
- Then what are we going to do if we don't cite the encyclopedia? --FanOfYoshi 13:03, June 11, 2019 (EDT)
- The closest mentions in Mario Mania: 'Lemmy and two fake Koopalings emerge from the pipes randomly.' on page 87 and 'The illustrious Wendy O. Koopa makes her appearance with two Wendy stand-ins. You’ve got to single out and stomp the real Wendy three times, or the flames and decoys will send you reeling.' on page 131. Note that there was a Prima guide for Super Mario Advance 2, but I don't have it. LinkTheLefty (talk) 07:42, June 8, 2019 (EDT)
- Also, which quote mention them in the Nintendo Power guide? --FanOfYoshi 04:12, June 8, 2019 (EDT)