31.03.2020

Yoshi's Island Vs Yoshi's Island Ds

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Yoshi's Island DS

Release date:Nov 13th, 2006


Console:Nintendo DS (2SF)

Developer:Artoon

Publisher:Nintendo

01 Story Music Box (Windup Version)3:09Download
02 Yoshi's Island DS3:17Download
03 Opening Pt. 11:21Download
04 Opening Pt. 22:30Download
05 Map0:25Download
06 Stage Start0:02Download
07 Training Course0:39Download
08 Flower Garden2:41Download
09 Flower Field2:01Download
10 Underground1:52Download
11 Wildlands2:53Download
12 Jungle2:15Download
13 In the Clouds1:45Download
14 Sea Coast2:20Download
15 Goal0:03Download
16 Goal Roulette0:02Download
17 Score0:50Download
18 Bonus Challenge1:17Download
19 Bonus Challenge Victory0:03Download
20 Castle & Fortress2:12Download
21 Boss Room2:22Download
22 Kamek's Theme0:31Download
23 Kamek's Magic0:05Download
24 Mini-Boss2:15Download
25 Big Boss3:22Download
26 Boss Clear0:04Download
27 Bowser2:22Download
28 Bowser Clear0:11Download
29 Luigi is Rescued0:19Download
30 Ending3:34Download
31 Yoshi Morph0:02Download
32 Powerful Infant1:00Download
33 Player Down0:04Download
34 Unknown Song0:27Download
35 Unknown Jingle 10:02Download
36 Unknown Jingle 20:01Download
37 Unknown Jingle 30:06Download

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The distinct art style and Yoshi's signature characteristics established in Yoshi's Island would carry throughout a series of cameos, spin-offs, and sequels, including the 1997 Yoshi's Story, 2006 Yoshi's Island DS, 2014 Yoshi's New Island, and 2019's Yoshi's Crafted World. Yoshi’s Island DS is the direct sequel to Super Mario World 2: Yoshi’s Island, an indirect follow-up to Yoshi’s Story, and chronologically the third video game in the Mario franchise. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in “pen and pencil” style), new babies, and a whole new. Yoshi's Island DS is a sequel to Yoshi's Island for the SNES (Which was ported to the GBA). Yoshi's Island DS is generally regarded as a bad game, while Yoshi's Island is regarded as one Nintendo's greatest platformers. Not sure exactly how the GBA port stands up to the SNES original, but I'm sure it's far better than Yoshi's Island DS.

Trying to improve on the original Yoshi's Island
  • Dec 14, 2010 If you liked the first Yoshi's Island and are aware this is not a straight port of the original, you must get this game. It is a great platformer with plenty of challenge to keep you playing it for quite some time!
  • Nov 14, 2006  Yoshi's Island DS is a great game. The plat-forming is fun, eating enemies and turning them into eggs is also still fun. I love the variety is level and I think the addition of the new babies is.
is, in some ways, a fool's errand. When the original game came out in 1995, it both redefined what a Mario game could be and set a new definition for inventive, original, and entertaining platform games. Some might be more partial to Super Mario Bros. 3 or Super Mario World, but for my money, Yoshi's Island

Yoshi's New Island Vs Yoshi's Island Ds

is the pinnacle of the 2D Mario games (and I have spent a fair bit of time thinking and writing about Mario games to reach that conclusion).

Nintendo has tried to follow up on the perfection of Yoshi's Island a few times in the past. I had high hopes for Yoshi's Story on the Nintendo 64, but that spiritual sequel took a hard turn toward overly simplistic level designs, sloppy controls, and a presentation that turned the cuteness dial well past cloying (oh god, that level-ending music). Yoshi's Island DS was a bit better at capturing the essence of the original, but it felt a bit gimmicky in its use of new character powers and just a bit off in the control department. The best follow-up so far may actually be Super Mario Advance 3, a Game Boy Advance port which added six excellent new secret levels on top of those already hidden in the original game.

Yoshi's New Island is Nintendo's latest attempt to recapture lightning in a bottle, and it does a solid if imperfect job of doing just that. Familiar without being overly familiar and faithful without being a mere carbon copy, Yoshi's New Island doesn't quite live up to its namesake, but it doesn't really mess too much with what isn't broken, either.

A remixed expansion pack

This means, of course, that those looking for something completely new won't find much of what they're looking for in Yoshi's New Island. The game does nearly the opposite of reinventing the wheel, instead seeming to take familiar pieces of the first game and reassembling them into new patterns, to the point where an attentive player can start picking out the tropes and design elements they expect to resurface.

Oh look, here's a few levels with those annoying monkeys jumping among the trees, just like in Yoshi's Island. And here's one with those floating penguins that Yoshi can bounce off harmlessly. Here are those overly flappy goonie birds that you can ride like a floating platform. Here's a level where a giant chain chomp chases Yoshi down a series of floating platforms. Here's another extremely long and slow auto-scrolling level in a lava-filled cave (thankfully there's only one of these, and it's not nearly as annoying as in the first game).

Just because the overall design and the individual set pieces are familiar, though, doesn't mean the game is just directly copying levels from the title that inspired it. Much like New Super Mario Bros. before it, the levels in Yoshi's New Island feel like modern remixes of familiar patterns and arrangements that were proven timeless decades ago. Platforms and enemies are placed with a certain care and deliberation, and nothing feels thrown together haphazardly just to fill space. There's a natural flow to each level, and the game never dwells too long on any one type of enemy or design theme.

In short, it feels like the expansion pack that Yoshi's Island never got, full of new levels that iterate on the same great old themes established in the original game. It might feel a bit too familiar to some, but there are much worse games to evoke the memory of.

Like the original Yoshi's Island, the challenge in Yoshi's New Island isn't simply in getting to the end of the levels. There wasn't a single area in the game that cost me more than three or four lives to get through, in stark contrast to a game like Donkey Kong: Tropical Freeze, where I could lose four lives on a single jump.

Instead, the challenge is in finding the 20 red coins and five giant flowers hidden within each level (not to mention finishing the stage with a perfect health meter of 30 stars). Some of these items practically smack you in the face with obvious placement, but plenty are squirreled away in out-of-the-way or hidden areas. Collecting these items constantly requires going outside the run-left-to-right comfort zone in terms of both platforming and puzzle solving.

In the greatest Mario tradition, it always feels like there's something just beyond the surface waiting to be discovered if you look hard enough. Yoshi island ost final boss. I wasn't scouring levels with a fine-toothed comb or anything, but despite looking in the most obvious likely hiding spots, I still finished my first playthrough missing a few items in almost every level. Finding the rest will be an enjoyable reason to go back and really explore the well-designed levels once more.

Nitpicks and changes

That's not to say nothing has changed since 1995. Nintendo has thrown some new game mechanics into the mix, seemingly out of a sense of duty to satisfy an 'innovation' checkbox. The most notable new feature is the gargantuan, screen-filling eggs that can take out solid concrete blocks as they fly. It's a promising idea, but it's used exclusively in extremely contrived situations, where the game gives you as many giant eggs as you need to easily clear a roadblock and move on.

Yoshi's New Island also makes a slight modification to the sections where Yoshi transforms into a number of different machines (a submarine, a jackhammer, a bobsled etc.) These sections are now somewhat annoyingly controlled by tilting the entire 3DS to change Yoshi's direction, with occasional button taps to slow or advance his progress. Overall, these sections aren't integrated very well into the rest of the game, and they feel like distractions from the platforming and puzzle solving it does best.

Most of the things I didn't like about Yoshi's New Island were primarily disappointments when compared to the near perfection of the original game. (Have I mentioned how much I liked the original Yoshi's Island recently? In case it was unclear, I liked it a lot). The new game's bosses, for instance, alternate between battles with the Magikoopa Kamek and fights against giant-sized versions of familiar enemies from recent levels.

Each battle requires a unique strategy, and some show off especially clever design, like a battlefield littered with arrow-clouds that redirect both your projectile eggs and the incoming blasts of the boss in hard-to-follow patterns. Still, the bad guys seem a little less animated than those in the first Yoshi's Island, and they don't show the same level of inventiveness in the strategies needed for their defeat (throwing an egg at the right place/time is pretty much always the way to go).

It also feels like the developers are trying a little too hard to emulate the unique, hand-drawn art style and animation that made Yoshi's Island so distinctive. It's as if the artists took basic 3D models of all the characters and layered a crude 'paintbrush stroke effect' filter on top to imbue them with a slightly uncanny facsimile of a human touch. Everything animates a bit too perfectly as well, like the morphing shapes and stiff movements of the early days of Flash animation. It doesn't look bad, exactly, just a little overdone and lifeless compared to the effortless verve and charm of the original game, or even Yoshi's Island DS.

Since we're still in nitpicking territory, I feel I have to mention the slight changes to the tight, pitch-perfect controls found in the original Yoshi's Island. When Yoshi starts aiming an egg, for instance, there's now a half-second or so of animation before the targeting reticle is fully extended and ready to fire. It's not the end of the world, but it's a distracting alteration that messes with any muscle memory left over from the original game. The same goes for Yoshi's now-familiar mid-air flutter, which is now just a little harder to execute multiple times on a single jump.

These are minor issues, though, compared to the relative failure of the game's music. Compared to the vibrant, catchy tunes of the original, the new background songs are overproduced, meandering ditties, often featuring a sort of high-pitched kazoo effect that comes across like nails on a chalkboard to my ears. At least the sound effects are comfortingly familiar.

Yoshi s island ds vs yoshi s new island

If it feels like I'm being hard on a game I enjoyed, it's only because it shares most of its name with a game that I feel sets the standard for its genre. Even judged on that lofty scale, Yoshi's New Island holds its own quite well, serving as a solid alteration and extension of a true classic, with a minimal amount of changes to screw things up.

The Good

  • Largely captures everything that made Yoshi's Island brilliant
  • Level design that shows care and deliberation
  • Plenty of well-hidden items that encourage exploration and discovery

The Bad

  • General design and set pieces may be too familiar for some players
  • New game mechanics seem thrown together and unecessary
  • Controls are off ever so slightly from Yoshi's Island's perfection

The Ugly

Yoshi's Island Ds Amazon

  • The background music—load up the original game's soundtrack on your phone instead

Yoshi's Island Vs Yoshi's Island Ds Rom

Verdict: Buy it, but don't expect another flawless masterpiece like its predecessor (which I loved).