08.04.2020

Yoshi's Island Unused

Nintendo
Yoshi
Game Boy Advance, SNES
17 Trivia

Super Mario World 2: Yoshi's Island - The #1 source of video game trivia on the internet! Our Network: VGFacts. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack. The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging (where packaging is applicable). Yoshi's island is one of the best snes games ever made. The graphics look like it was drawn with a crayon which looks pretty. This would introduce many of yoshi's skills like the flutter jump and egg shoot.

NSFW - This trivia is considered 'Not Safe for Work' - Click to Reveal

Yoshi's Island Unused Location

  • Yoshi's Island DS Wii U. And throw eggs at enemies in the five worlds of Yoshi's Island, while also using Yoshi's special abilities to navigate dangerous areas. Each baby companion has.
  • An unused Shroom Yoshi from the game. The game begins with Stork delivering the twin babies Mario and Luigi.Suddenly out of nowhere, the Magikoopa Kamek attacks, kidnapping Luigi while Stork and Mario fall undetected towards the open sea. Down on Yoshi's Island, Yoshi is taking a walk when baby Mario lands on his back.
  • Jun 29, 2019  Super Mario World 2 Yoshi's Island SNES Super Nintendo Game Cartridge - Cleaned Tested and Guaranteed to Work! Yoshi returns to save Baby Mario in this sequel to Super Mario World! The Evil Magikoopa, Kamek, is out to kidnap Baby Mario. You play as Yoshi with a mission to successfully carry Baby Mario back to his parents in the Mushroom Kingdom.
The North American commercial for the SNES version featured a man at a restaurant eating enough food to literally explode. This is a reference to the Mr. Creosote sketch from the 1983 movie 'Monty Python's The Meaning of Life.'
It's possible that Tweeters were originally going to appear in the game. Tweeter graphics from Super Mario All-Stars appear in the game's code, and could have been place holder graphics for the enemy.
In stage 'Extra 3: More Monkey Madness', a 21st Red Coin can be found. The coin is hidden under a peg occupied by a gray Tap-Tap, with a rotating Paddle-Wheel above it, making it difficult to access. In the Game Boy Advance port, this coin is removed, indicating that it may have been present in the SNES version due to either a glitch or mistake.
The German version of the level 'Touch Fuzzy, Get Dizzy' is titled 'Lustiges Sporen Drama'. This abbreviates to 'LSD', referencing the psychedelic, disorienting effects of touching the Fuzzies that serve as the level's English namesake.

Yoshi's Island Unused Time

In 'World 6 - Extra' in the Japanese release, Yoshi's name is spelled out as 'Yossy' during the segment in which the player must jump on a number of moving platforms. This was changed in the International version to spell out 'Yoshi'.
In the game's ROM, empty levels slots are filled with copies of World 1-1. These slots can be accessed through the use of hacking tools. When one of these levels is accessed in the Japanese version, a special title card will be shown which translates to 'Yoshi's Island - Hollow Grassland'.
Yoshi
Inside the game's data is an unused and alternate sprite for Yoshi spitting watermelon seeds. The sprite is not as puffed up as the sprite in the final version.
In the Game Boy Advance version of the game, dying enough times during the intro level to get a game over will result in the game's save file displaying 'World 0.' This is the only time this icon is accessible in the game, and in any version of the game, as the Super Nintendo original gave you infinite lives to beat the tutorial level.
If the game detects anything other than a control pad plugged into either port, an error message will pop up until the offending controller is removed. The color of the text changes every frame, gradually cycling through the entire 32,768-color palette.
The enemy 'Burt the Bashful' looks like Obelix from 'Asterix'. This was referenced in other language versions of the game. The boss's name in the French version of the game is 'Belixo', an anagram of Obelix. In the German version of the game the boss's name is Xilebo, Obelix spelled backwards.
There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.

Yoshi's Island Unused Code

When approaching the boss Naval Piranha, the player can see him in his un-transformed state and can fire an egg at him. Doing so results in him dying instantly, and Kamek flying in to yell 'OH, MY!!!' before flying away in retreat.

Yoshi's Island Unused Sprites

An unused monkey enemy can be found in the game's graphics. They look to be similar to Donkey Kong in the style of Yoshi's Island, including a barrel that would have presumably been thrown.
There are a number of unused transformations in the ROM that never made it into the final game. These include a plane, a mushroom and a tree.
The art style of Yoshi's Island is said to be a result of Shigeru Miyamoto rebelling against Nintendo's internal evaluation committee. The committee wanted the game to feature pre-rendered visuals like Donkey Kong Country, but Miyamoto disagreed. Instead, Miyamoto reworked the original art assets so they looked as if they'd been drawn with crayons.
There's a part of the background in world 4-1 that appears to take the shape of a topless woman's torso.
In the German version of Yoshi's Island, 'Naval Piranha' is called 'Audrey', referencing The Little Shop of Horrors.

It has been requested that this article be rewritten and expanded to Some or all parts are badly written, badly sourced and/or contain misinformation.

This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.

Early iteration[edit]

Nintendo marketing department initially pressured Shigeru Miyamoto to have the game use prerendered 3D sprites similar to Donkey Kong Country.[1] The 3D models of Baby Mario and Yoshi used in the introduction are leftovers of this period of development.[2]

Early concepts[edit]

  • The developers experimented with several concepts for two of five years of development before settling with the final idea of 'a game where even though you hit enemies, you don’t die'.[3] One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.[4]
  • The Powerful Mario form was initially supposed to transform Baby Mario into an adult, mustachioed Mario but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.[4]

Unused graphics[edit]

  • An early sprite of Yoshi spitting out seeds

  • An unused sprite of Yoshi and some magnets. Possibly indicative of a scrapped transformation

  • Early sprites of Yoshi skiing

  • An early sprite of the Vehicle transformation

  • An unused plane transformation

  • An unused mushroom transformation

  • An unused tree transformation

    Jul 11, 2009  Yoshi's Island: Super Mario Advance 3 Ending - Duration: 4:13. Japancommercials4U2 11,634 views. Yoshi

  • An early Train crossing the rails. The final version has a red 'nose' instead of matching the Yoshi's color

  • Several unused Baby Mario sprites. The kanji is 仮, meaning 'temporary'

  • An unused sprite of Baby Mario crawling

  • An unused sprite of Baby Mario striking a victory pose

  • A sprite of Baby Mario sitting in a different artstyle than the used Baby Mario sprites

  • An unused but fully coded Missile Bill, but it appears in the level Endless World of Yoshis in the GBA port

  • An unused Bob-omb

  • An early sprite of a Big Boo

  • An early sprite of a Boo

  • A mockup of an Incoming Chomp using the right half of the sprite. The game only uses the left half and mirrors it

  • Either an early Nipper Plant, a Muncher, or an early Piranha Plant bud

  • An early Sluggy

  • A spinning wrench, possibly indicative of Rocky Wrenches being planned as enemies

  • Possibly the lower half of a Rocky Wrench

  • An unused animation of a Shy Guy lifting an object

  • An unused, smaller Shy Guy with orange highlights on its head and arms

  • An early, smaller Snifit closer resembling the Shy Guy design

  • Sprites of a Shy Guy and Tweeter from Super Mario All-Stars

  • An unused sprite of a Bandit, likely intended for minigames

  • A large Grinder resembling Donkey Kong

  • A Dragon Coin, which may have possibly been replaced with Smiley Flowers

  • A ? Block

  • An alternate sprite of a Crate found in the stone bridge tileset, as the final one is depicted on it front side, and lacks the Question Mark

Unused Music[edit]

The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.[citation needed]

Unused Song
File info
Unused Song (No Intro)
File info
Help:Media • Having trouble playing?

References[edit]

  1. ^The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  2. ^'Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics.' - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  3. ^'Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride.' - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  4. ^ abHaou Magazine, September 1995 issue interview with Shigeru Miyamoto. (English translation by Blackoak, retrieved March 08, 2016)
Pre-release and unused content
Donkey Kong franchisePlatformersDonkey Kong seriesDonkey Kong Jr.
Donkey Kong Country seriesDonkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land seriesDonkey Kong LandDonkey Kong Land 2Donkey Kong Land III
OtherDK: Jungle ClimberDK: King of SwingDonkey Kong 64Donkey Kong Jungle Beat
Diddy Kong Racing seriesDiddy Kong Racing
Mario vs. Donkey Kong seriesMario vs. Donkey KongMario vs. Donkey Kong 2: March of the Minis
OtherDonkey Kong Barrel Blast
Mario franchisePlatformersSuper Mario seriesNew Super Mario Bros.New Super Mario Bros. 2New Super Mario Bros. UNew Super Mario Bros. WiiSuper Mario 3D LandSuper Mario 3D WorldSuper Mario 64 (Super Mario 64 DS) • Super Mario All-StarsSuper Mario Bros.Super Mario Bros. 2 (Super Mario Advance) • Super Mario Bros. 3 (Super Mario Advance 4: Super Mario Bros. 3) • Super Mario GalaxySuper Mario Galaxy 2Super Mario Land 2: 6 Golden CoinsSuper Mario OdysseySuper Mario SunshineSuper Mario World
OtherCaptain Toad: Treasure TrackerHotel MarioLuigi's MansionLuigi's Mansion: Dark MoonMario is Missing!Super Mario Maker (Super Mario Maker for Nintendo 3DS) • Super Princess Peach
Spin-offsMario Kart seriesSuper Mario KartMario Kart 64Mario Kart: Super CircuitMario Kart: Double Dash!!Mario Kart DSMario Kart WiiMario Kart 7Mario Kart 8Mario Kart Arcade GP
Mario Party seriesMario PartyMario Party 2Mario Party 3Mario Party 6Mario Party 7Mario Party 8Mario Party 9Mario Party AdvanceMario Party DSMario Party: Island Tour
RPGsPaper Mario seriesPaper MarioPaper Mario: Color SplashPaper Mario: Sticker StarPaper Mario: The Thousand-Year DoorSuper Paper Mario
Mario & Luigi seriesMario & Luigi: Bowser's Inside StoryMario & Luigi: Dream TeamMario & Luigi: Paper JamMario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario & Luigi: Superstar Saga + Bowser's Minions
OtherSuper Mario RPG: Legend of the Seven Stars
Mario sportsMario Golf seriesMario Golf: World Tour
Mario Tennis seriesMario TennisMario Power TennisMario's Tennis
OtherMario Sports MixMario Strikers ChargedSuper Mario Strikers
Wario franchisePlatformersWario Land seriesWario Land: Super Mario Land 3Wario Land IIWario Land 3Wario Land 4Wario Land: Shake It!
OtherWario World
WarioWare seriesGame & WarioWarioWare, Inc.: Mega Microgame$!WarioWare: Smooth Moves
Yoshi franchisePlatformersYoshi's Island seriesSuper Mario World 2: Yoshi's IslandYoshi's Island DSYoshi's New Island
Yoshi platform seriesYoshi's StoryYoshi's Woolly World
CrossoversMario & Sonic seriesMario & Sonic at the Olympic Games
Super Smash Bros. seriesSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS / Wii U
OtherGame & Watch Gallery 4Fortune Street
MiscellaneousDrill Bit • Mario's FaceSuper Mario Bros. film • List of unreleased media
[Edit]
Yoshi's transformations
Ball Yoshi • Blimp Yoshi • Boat Yoshi • Bobsled Yoshi • Bulb Yoshi • Car Yoshi • Dash Yoshi • Helicopter Yoshi • Hot-Air Balloon Yoshi • Jackhammer Yoshi • Mega Yoshi • Mermaid Yoshi • Mine-Cart Yoshi • Mole Tank • Mole Yoshi • Moto Yoshi • Mushroom* • Plane* • Ship Yoshi • Ski Yoshi • Sky Pop Yoshi • Snowball Yoshi • Star Yoshi • Submarine Yoshi • Super Happy Yoshi • Super Yoshi • Train • Tree* • Umbrella Yoshi • Winged Yoshi
* Unused transformations
Retrieved from 'https://www.mariowiki.com/index.php?title=List_of_Super_Mario_World_2:_Yoshi%27s_Island_pre-release_and_unused_content&oldid=2891940'