Yoshi's Island 1-1
World 1 is the first world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3.The world contains eight normal levels and two secret levels. Its extra level is Extra 1: Poochy Ain't Stupid, and its secret level is Secret 1: Exercise in the Skies.The world's theme is a grassy plain in spring. 1-1 Warps; Tongue Glitch; Null Egg; Arbitrary Code Execution; The Japanese community also bans resetting the console, except after beating Bowser. Required: A score of 100 on all levels (including Extras). Useful Pages: Red Coin Duplication; Bonus Skips. Buy Yoshi's Island: Super Mario Advance 3 by Nintendo of America for Game Boy Advance at GameStop. Find release dates, customer reviews, previews, and more. Download and play the Yoshi's Island (V1.1) (J) ROM using your favorite SNES emulator on your computer or phone. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Yoshi's New Island for Nintendo 3DS.
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This is a sub-page of Super Mario World 2: Yoshi's Island.
To do: Note the changes made to Yoshi's icon between versions: https://twitter.com/vervalkon/status/1068404158762504192?s=19 |
A number of changes were made to the international version, mostly graphical in nature.
Yoshi's Island Flash
- 8Revisional Differences
Title Screen
Japan | USA | Europe |
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In Japan, the title is simply Super Mario: Yoshi Island. The international versions were instead marketed as a sequel to Super Mario World. The European version removed the ®.
Map Icons
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The Japanese icons for extra stages have a red and orange background, while the international versions added a star. In addition, the 'Extra' stages are called スペシャル, 'Special' stages in the Japanese version.
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The international versions have generic icons for the bonus stages. The Japanese version has enough room to fit the bonus game names in the icons.
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The US and European versions have a completely different SCORE icon. Note that the US version changed the color of the buttons to purple. Since the controls menu in the US version wasn't changed, this was a bit pointless.
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The squished balloon was redrawn a bit here. Yoshi's hands also seem to have been rounded out.
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A slight alteration to the fins of the Cheep-Cheep in the stage icon for World 4-6.
Control Options
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The letters on the buttons were bolded in the international versions. Oddly enough, the US version didn't update the colors of the buttons despite the updated control icon.
Score Screens
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The font on the pause and total score screens was made thicker in the international versions.
Tutorial Graphics
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The sound effect 'pon' is removed from the tutorial graphics of Yoshi making eggs. This is about equivalent to the sound effect 'poof' in English. It's also the sound Yoshi makes when laying eggs in later games.
Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System.To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving. Super Mario World 2: Yoshi's Island is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. In order to reunite baby brothers Mario and Luigi, the latter who has been kidnapped by Bowser's minions, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Super Mario World 2: Yoshi's Island here on GameSpot.
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More sound graphics removal. 'Bun' is a swishing sound.
Mini-Game Graphics
Yet another sound effect graphic removed. In the Balloon Popping mini-game, this graphic appears when the incorrect balloon is popped. This is 'suka', a sound effect used to represent a miss, like the sound of a bat whiffing.
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The Japanese version has 当, the Kanji for Win/Hit, surrounded by a circle of stars when the correct balloon is popped. This was changed to a giant star for the international release.
World 6-Extra
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An alternate romanization for Yoshi's Japanese name is 'Yossy', as shown here. In the international versions of the game, this section of World 6-Extra was changed to reflect the common spelling. The layout changes make this section of the level more difficult. This difference also exists in Super Mario Advance 3.
Revisional Differences
Score Screens
Japan 1.1 |
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The nouns were pluralized, the string of dots were altered with the one by 'Coins' changing from 5 to 6, and the one by 'Points' changing from 6 to 5.
Font
US 1.1/Europe |
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The font for the European version, as well as US revision 1.1, was made thicker, though graphics such as Controller buttons were left the same. The thicker font was later used in all versions of Super Mario Advance 3.
Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
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